A traveller’s companion

The wilds await.
Go prepared.

From your first steps to the dragon’s lair. Find your calling, learn the craft, and discover the world of Wildermeld.

The road south
Playable races
9
Character classes
12
Spells to discover
150
Kinds of creature
102
For the road ahead

A good place to begin

A little knowledge goes a long way.
The collected knowledge

Explore the field guide

35 guides 6 chapters
Chapter 01

Characters

Shape your story

Find your calling, then make it your own.

Chapter 02

Items

Pack for the unknown

Steel, supplies and a little good fortune.

Chapter 03

Magic

Discover your power

Spells, strange effects and loyal companions.

Chapter 04

World

Beyond the familiar

Wild places. Ancient ruins. Things with teeth.

Chapter 05

Towns

A light in the window

Trade, craft and find a place to call home.

Chapter 06

Mechanics

Live to tell the tale

Learn the rules that keep an adventurer alive.