Proficiencies

Proficiencies are what you have trained: weapons, fighting styles, armor, the six schools of magic, thievery and crafting. You get 4 points to allocate at level 1 and one more every level after that; your class caps each one.

Weapons

Dagger

Dagger damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
106·1010·1010107·5
Training limit for each class; effects can raise an available proficiency above this limit.
DaggerWeapon hitCritical hitHit chance %Critical chance %
0714755
1714766
2816777
3918788
4918799
510208010
610208111
711228212
811228313
912248414
1012248515
A level 10 Human Warrior, attributes at 5, with a standard Dagger.

Sword

Sword damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
102·6610·8107··
Training limit for each class; effects can raise an available proficiency above this limit.
SwordWeapon hitCritical hitHit chance %Critical chance %
01224755
11224766
21326777
31428788
41530799
516328010
617348111
718368212
819388313
920408414
1021428515
A level 10 Human Warrior, attributes at 5, with a standard Long Sword.

Axe

Axe damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10·6··84·107··
Training limit for each class; effects can raise an available proficiency above this limit.
AxeWeapon hitCritical hitHit chance %Critical chance %
01224755
11224766
21326777
31428788
41530799
516328010
617348111
718368212
819388313
920408414
1021428515
A level 10 Human Warrior, attributes at 5, with a standard Axe.

Mace

Mace damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
102104486·107·5
Training limit for each class; effects can raise an available proficiency above this limit.
MaceWeapon hitCritical hitHit chance %Critical chance %
0918755
11020766
21122777
31122788
41224799
513268010
614288111
714288212
815308313
916328414
1017348515
A level 10 Human Warrior, attributes at 5, with a standard Mace.

Hammer

Hammer damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10·1044106·107··
Training limit for each class; effects can raise an available proficiency above this limit.
HammerWeapon hitCritical hitHit chance %Critical chance %
01224755
11224766
21326777
31428788
41530799
516328010
617348111
718368212
819388313
920408414
1021428515
A level 10 Human Warrior, attributes at 5, with a standard Hammer.

Staff

Staff damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
106·66·10101071010
Training limit for each class; effects can raise an available proficiency above this limit.
StaffWeapon hitCritical hitHit chance %Critical chance %
01224755
11224766
21326777
31428788
41530799
516328010
617348111
718368212
819388313
920408414
1021428515
A level 10 Human Warrior, attributes at 5, with a standard Staff.

Bow

Bow damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10··108··10····
Training limit for each class; effects can raise an available proficiency above this limit.
BowWeapon hitCritical hitHit chance %Critical chance %
01326905
11428916
21530927
31632938
41734949
518369510
619389611
720409712
821429813
922449914
10234610015
A level 10 Human Warrior, attributes at 5, with a standard Long Bow.

Crossbow

Crossbow damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10··108··10····
Training limit for each class; effects can raise an available proficiency above this limit.
CrossbowWeapon hitCritical hitHit chance %Critical chance %
01632905
11734916
21938927
32040938
42142949
523469510
624489611
725509712
826529813
928569914
10295810015
A level 10 Human Warrior, attributes at 5, with a standard Crossbow.

Shield

Evade chance while holding a shield.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10·10··10···7·5
Training limit for each class; effects can raise an available proficiency above this limit.
ShieldEvade vs melee %Evade vs ranged %
0911
1911
21012
31012
41013
51013
61114
71114
81215
91215
101316
A level 10 Human Warrior, attributes at 5, with a long sword and a standard large shield.

Unarmed

Unarmed damage, hit and critical chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
5515515535105
Training limit for each class; effects can raise an available proficiency above this limit.
UnarmedWeapon hitCritical hitHit chance %Critical chance %
01020755
11122766
21224777
31326788
41428799
514288010
615308111
716328212
817348313
918368414
1019388515
A level 10 Human Monk, attributes at 5, with a standard Unarmed.

Combat styles

Single Handed

Attack speed with a one-handed weapon.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
1041010101010101010106
Training limit for each class; effects can raise an available proficiency above this limit.
Single HandedAP per attack
061
160
258
357
455
554
652
751
849
947
1046
A level 10 Human Warrior, attributes at 5, with a standard long sword.

Two Handed

Attack speed with a two-handed weapon.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
104410101010101010106
Training limit for each class; effects can raise an available proficiency above this limit.
Two HandedAP per attack
076
174
272
370
469
567
665
763
861
959
1057
A level 10 Human Warrior, attributes at 5, with a standard two handed sword.

Two Weapons

Attack speed when wielding two weapons.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
104·1010·10101010106
Training limit for each class; effects can raise an available proficiency above this limit.
Two WeaponsAP per attack
049
148
247
345
444
543
642
740
839
938
1037
A level 10 Human Warrior, attributes at 5, with a short sword in each hand.

Armor

Light Armor

Protection from light armor.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10310101010101010101010
Training limit for each class; effects can raise an available proficiency above this limit.
Light ArmorPhysical protection %
04
14
25
35
46
56
66
77
87
98
108
A level 10 Human Warrior wearing a standard light armor (level 10).

Heavy Armor

Protection from heavy armor.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
10·10··10···7··
Training limit for each class; effects can raise an available proficiency above this limit.
Heavy ArmorPhysical protection %
07
18
28
39
410
510
611
712
813
913
1014
A level 10 Human Warrior wearing a standard heavy armor (level 10).

Magic

Abjuration

Abjuration spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
11010256641454
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

AbjurationAcid damageDuration turnsMana costLearning chance % (Common)
054180
1641562
2651574
3751586
4851598
58515100
68515100
79515100
89615100
910615100
1011615100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Lingering Corrosion (Acid damage).

Conjuration

Conjuration spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
·10426242·455
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

ConjurationNecrotic damageMana costLearning chance % (Common)
07180
181562
2101574
3121586
4131598
51415100
61515100
71715100
81815100
92015100
102215100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Bolt of Withering (Necrotic damage).

Evocation

Evocation spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
·10426242·45·
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

EvocationFire damageDuration turnsMana costLearning chance % (Common)
053180
1531562
2641574
3741586
4841598
59415100
610515100
711515100
812515100
912515100
1013615100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Draconic Exhalation (Fire damage).

Illusion

Illusion spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
1104262421451
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

IllusionPoison damageDuration turnsMana costLearning chance % (Common)
053180
1531562
2641574
3741586
4841598
59415100
610515100
711515100
812515100
912515100
1013615100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Toxic Trickery (Poison damage).

Restoration

Restoration spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
21010256642488
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

RestorationHoly damageMana costLearning chance % (Common)
05180
161562
261574
371586
481598
5815100
6815100
7915100
8915100
91015100
101115100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Arrow of the Heavens (Holy damage).

Transmutation

Transmutation spell power, duration, mana cost, learning chance.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
·10426242·45·
Training limit for each class; effects can raise an available proficiency above this limit.

25 spells use it: see Spells.

TransmutationCrushing damageDuration turnsMana costLearning chance % (Common)
045180
1561562
2561574
3571586
4671598
57715100
68815100
78815100
89915100
910915100
1011915100
A level 10 Human Mage (Arcane schools count double for a Mage), attributes at 5, casting Bastion of Stone (Crushing damage).

Thievery

Stealth

Hit bonus while hidden, Hide In Shadows power and duration.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
···105·453·103
Training limit for each class; effects can raise an available proficiency above this limit.

1 skill use it: see Skills.

StealthConcealed hit bonusHide In Shadows: VisibilityHide In Shadows duration
0102222
1132724
2163226
3193629
4224031
5254533
6285035
7315437
8345840
9376342
10406844
A level 10 Human Thief, attributes at 5.

Traps

Spike Trap, Detect Traps and Disarm Trap power.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
···105·453···
Training limit for each class; effects can raise an available proficiency above this limit.

3 skills use it: see Skills.

TrapsDetect Traps: Detect TrapsDetect Traps duration
02511
13012
23513
34014
44515
55016
65518
76019
86520
97021
107522
A level 10 Human Thief, attributes at 5.

Assassination

Assassinate power and duration.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
···105··5····
Training limit for each class; effects can raise an available proficiency above this limit.

1 skill use it: see Skills.

AssassinationAssassinate: AssassinateAssassinate duration
0111
1212
2213
3214
4215
5216
6318
7319
8320
9421
10422
A level 10 Human Thief, attributes at 5.

Locks

Open Locks power and duration; needed to pick locks.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
5·51055455583
Training limit for each class; effects can raise an available proficiency above this limit.

1 skill use it: see Skills.

LocksOpen Locks: Locks OpeningOpen Locks duration
02811
13312
23813
34414
45015
55516
66018
76619
87220
97721
108222
A level 10 Human Thief, attributes at 5.

Stealing

Extra coins when you sell and steal from a trader.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
···105·······
Training limit for each class; effects can raise an available proficiency above this limit.

See Sell and Steal for what each point is worth.

Other

Alchemy

Potion recipes, and the tier and level of brewed potions.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
101010101010101010101010
Training limit for each class; effects can raise an available proficiency above this limit.

See Alchemy for what each point unlocks.

Smithing

Smithing recipes and materials, crafted item level, repairs.

WarriorMageClericThiefBardPaladinDruidRangerBarbarianSpell SwordMonkShaman
101010101010101010101010
Training limit for each class; effects can raise an available proficiency above this limit.

See Blacksmithing for what each point unlocks.

How it works

Points

Every proficiency your class can use starts at 1. The level-1 allocation budget includes both the creation allowance and the first level’s point; each later level adds another point. See Levels for the cumulative budget. Effects can boost an available proficiency beyond its training cap, but cannot unlock one your class cannot use.

Favoured magic

A class’s favoured nature (Arcane or Divine) counts its schools’ proficiency double for spell power and duration.