Mage

A wielder of arcane power who unleashes destructive spells. Fragile but unmatched in magical versatility and raw elemental force.

Hit dice
6
Favoured magic
Arcane
Casting attribute
Intelligence
Signature weapon
Staff

Races

Forbidden

Items
Heavy Helmet, Light Helmet

Starts with

Every hero starts with Ethereal Glow (Illusion Light) in slot 1 of both quick presets, even with no Illusion proficiency.

Growing up

A Human mage built as a caster: points go to Intelligence, Constitution, Dexterity first, and the staff is the standard one for the level.

LevelStrDexConIntWisChaHealthManaEvade (melee / ranged)Weapon hitHit chanceCritical chanceAP per attack
134443315673% / 4%976%6%77
10356633421314% / 5%1580%10%70
20377833742226% / 7%2383%13%62
303999331223077% / 9%3185%15%50
404101010431684458% / 10%4386%16%44
506101010552046868% / 10%4986%16%41

Proficiency caps

Weapons
Dagger6
Sword2
Axe—
Mace2
Hammer—
Staff6
Bow—
Crossbow—
Shield—
Unarmed5
Combat styles
Single Handed4
Two Handed4
Two Weapons4
Armor
Light Armor3
Heavy Armor—
Magic
Abjuration10
Conjuration10
Evocation10
Illusion10
Restoration10
Transmutation10
Thievery
Stealth—
Traps—
Assassination—
Locks—
Stealing—
Other
Alchemy10
Smithing10

Spells and skills

What a mage can learn. Below-tier means the class can never reach the proficiency the spell’s tier expects. It can still be learned and cast, but with a lower chance and at a higher mana cost.

SchoolCapFullBelow tierExamples
AbjurationDivine10250Absolute Reversal, Absolute Sanctuary, Insomnia’s Gift
AssassinationSkill—00None
ConjurationArcane10250Aura of Enfeeblement, Manifest Sustenance, Necrotic Aegis
EvocationArcane10250Arctic Surge, Burning Hex, Prison of the Storm
IllusionArcane10250Aegis of the Unseen Snare, Barrier of Deception, Greater Veil of the Unseen
LocksSkill—00None
RestorationDivine10250Blast of Vitality, Blessing of Light, Radiant Blessing
StealthSkill—00None
TransmutationArcane10250Perfect Doppelgänger, Prison of Stone, Temporal Surge
TrapsSkill—00None
Examples are the highest-tier spells the class can learn in that school.