Classes
Your class decides how tough you are, where your mana comes from, and how far you can take each proficiency.
| Class | Hit dice | Magic | Health, level 1 → 50 | Mana, level 1 → 50 | Shown with |
|---|---|---|---|---|---|
| WarriorFighter build | 8 | Divine, from Wisdom | 20 → 272 | 41 → 314 | Long Sword |
| MageCaster build | 6 | Arcane, from Intelligence | 15 → 204 | 67 → 686 | Staff |
| ClericCaster build | 8 | Divine, from Wisdom | 20 → 272 | 50 → 514 | Mace |
| ThiefFighter build | 6 | Arcane, from Intelligence | 15 → 204 | 55 → 446 | Dagger |
| BardFighter build | 6 | Arcane, from Charisma | 15 → 204 | 41 → 314 | Dagger |
| PaladinFighter build | 8 | Divine, from Charisma | 20 → 272 | 41 → 314 | Long Sword |
| DruidCaster build | 8 | Divine, from Wisdom | 20 → 272 | 50 → 514 | Staff |
| RangerFighter build | 8 | Divine, from Wisdom | 20 → 272 | 41 → 314 | Short Bow |
| BarbarianFighter build | 10 | Divine, from Wisdom | 25 → 340 | 41 → 314 | Two Handed Axe |
| Spell SwordFighter build | 8 | Arcane, from Intelligence | 20 → 272 | 55 → 446 | Long Sword |
| MonkFighter build | 10 | Divine, from Wisdom | 25 → 340 | 41 → 314 | Unarmed |
| ShamanCaster build | 6 | Divine, from Wisdom | 15 → 204 | 50 → 514 | Staff |
Proficiency caps
The highest each class can raise a proficiency. A dot means the class can’t use it at all. Hover a cell for its name.
| Warrior | Mage | Cleric | Thief | Bard | Paladin | Druid | Ranger | Barbarian | Spell Sword | Monk | Shaman | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons | ||||||||||||
| Dagger | 10 | 6 | · | 10 | 10 | · | 10 | 10 | 10 | 7 | · | 5 |
| Sword | 10 | 2 | · | 6 | 6 | 10 | · | 8 | 10 | 7 | · | · |
| Axe | 10 | · | 6 | · | · | 8 | 4 | · | 10 | 7 | · | · |
| Mace | 10 | 2 | 10 | 4 | 4 | 8 | 6 | · | 10 | 7 | · | 5 |
| Hammer | 10 | · | 10 | 4 | 4 | 10 | 6 | · | 10 | 7 | · | · |
| Staff | 10 | 6 | · | 6 | 6 | · | 10 | 10 | 10 | 7 | 10 | 10 |
| Bow | 10 | · | · | 10 | 8 | · | · | 10 | · | · | · | · |
| Crossbow | 10 | · | · | 10 | 8 | · | · | 10 | · | · | · | · |
| Shield | 10 | · | 10 | · | · | 10 | · | · | · | 7 | · | 5 |
| Unarmed | 5 | 5 | 1 | 5 | 5 | 1 | 5 | 5 | 3 | 5 | 10 | 5 |
| Combat styles | ||||||||||||
| Single Handed | 10 | 4 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 6 |
| Two Handed | 10 | 4 | 4 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 6 |
| Two Weapons | 10 | 4 | · | 10 | 10 | · | 10 | 10 | 10 | 10 | 10 | 6 |
| Armor | ||||||||||||
| Light Armor | 10 | 3 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Heavy Armor | 10 | · | 10 | · | · | 10 | · | · | · | 7 | · | · |
| Magic | ||||||||||||
| Abjuration | 1 | 10 | 10 | 2 | 5 | 6 | 6 | 4 | 1 | 4 | 5 | 4 |
| Conjuration | · | 10 | 4 | 2 | 6 | 2 | 4 | 2 | · | 4 | 5 | 5 |
| Evocation | · | 10 | 4 | 2 | 6 | 2 | 4 | 2 | · | 4 | 5 | · |
| Illusion | 1 | 10 | 4 | 2 | 6 | 2 | 4 | 2 | 1 | 4 | 5 | 1 |
| Restoration | 2 | 10 | 10 | 2 | 5 | 6 | 6 | 4 | 2 | 4 | 8 | 8 |
| Transmutation | · | 10 | 4 | 2 | 6 | 2 | 4 | 2 | · | 4 | 5 | · |
| Thievery | ||||||||||||
| Stealth | · | · | · | 10 | 5 | · | 4 | 5 | 3 | · | 10 | 3 |
| Traps | · | · | · | 10 | 5 | · | 4 | 5 | 3 | · | · | · |
| Assassination | · | · | · | 10 | 5 | · | · | 5 | · | · | · | · |
| Locks | 5 | · | 5 | 10 | 5 | 5 | 4 | 5 | 5 | 5 | 8 | 3 |
| Stealing | · | · | · | 10 | 5 | · | · | · | · | · | · | · |
| Other | ||||||||||||
| Alchemy | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Smithing | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
How it works
Health and mana
Maximum health is hit dice × (1 + 0.3 per Constitution point) × (1 + 0.15 per level).
Maximum mana starts from 8 for Intelligence casters and 6 for everyone else. It is multiplied by (1 + 0.7 per point of your casting attribute), by (1 + 0.15 per point) of each of the other two mental attributes, and by (1 + 0.05 per level).
Growing stronger
You get 3 attribute points at creation and one more on every even level. The starting proficiency budget includes the point for reaching level 1; each later level adds another point. Your class sets how high each proficiency can go, and your race sets each attribute's limit. The Levels page lists the cumulative allocation budgets.
