Enchanting

An enchantment stone adds its effect to a weapon, armor, jewelry item at an enchanting station, as long as the item has room and that kind of effect could appear on it.

How many enchantments fit

Item tierMost extra effects after enchanting
Common1
Uncommon2
Rare3
Elite4
Legendary4
One more than the most that item tier can roll by itself, up to the overall limit.

Stones

Ability Enchantment Stone

Stone tierLevelEffect (one per stone)Price
Elite30One of:Dagger +1Sword +1Axe +1Mace +1Hammer +1Staff +1Bow +1Crossbow +1Shield +1Single Handed +1Two Handed +1Two Weapons +1Light Armor +1Heavy Armor +1Abjuration +1Conjuration +1Evocation +1Illusion +1Restoration +1Transmutation +1Stealth +1Traps +1Assassination +1Locks +1Stealing +1Alchemy +1Smithing +17200
Legendary40One of:Strength +1Dexterity +1Constitution +1Intelligence +1Wisdom +1Charisma +19750

Damage Enchantment Stone

Stone tierLevelEffect (one per stone)Price
Rare20One of:Acid damage 10Fire damage 10Frost damage 10Holy damage 10Lightning damage 10Necrotic damage 10Poison damage 104950
Elite30One of:Acid damage 19Fire damage 19Frost damage 19Holy damage 19Lightning damage 19Necrotic damage 19Poison damage 197200
Legendary40One of:Acid damage 32Fire damage 32Frost damage 32Holy damage 32Lightning damage 32Necrotic damage 32Poison damage 329750

Protection Enchantment Stone

Stone tierLevelEffect (one per stone)Price
Rare20One of:Acid resistance 5%Fire resistance 5%Frost resistance 5%Holy resistance 5%Lightning resistance 5%Necrotic resistance 5%Poison resistance 5%4950
Elite30One of:Acid resistance 7%Fire resistance 7%Frost resistance 7%Holy resistance 7%Lightning resistance 7%Necrotic resistance 7%Poison resistance 7%7200
Legendary40One of:Acid resistance 9%Fire resistance 9%Frost resistance 9%Holy resistance 9%Lightning resistance 9%Necrotic resistance 9%Poison resistance 9%9750

Stations for enchanting, alchemy and smithing turn up in some areas (see Locations) and can be bought for a city home (see Homes).

How it works

Rules

A stone can be used on a weapon, armor piece or jewel when the item still has room for another extra effect, doesn’t already have a similar effect, and could have rolled that effect by itself (see its “Enchantments it can carry” list). The stone is used up.