Shrines

A shrine grants a blessing, then needs 6 hours to recover. There is at most 1 per floor, and the deeper and more dangerous the place, the higher its tier.

Common shrines

ShrineBlessingStrengthLasts
Shrine of HealthRestore Health10At once
Shrine of ManaRestore Mana10At once
At level 1. Values grow with the shrine’s level.

Uncommon shrines

ShrineBlessingStrengthLasts
Shrine of HealthRestore Health20At once
Shrine of ManaRestore Mana20At once
Shrine of Health RegenerationHealth Regeneration+105%22 turns
Shrine of Mana RegenerationMana Regeneration+52%22 turns
At level 10. Values grow with the shrine’s level.

Rare shrines

ShrineBlessingStrengthLasts
Shrine of HealthRestore Health35At once
Shrine of ManaRestore Mana35At once
Shrine of Health RegenerationHealth Regeneration+242%24 turns
Shrine of Mana RegenerationMana Regeneration+121%24 turns
Shrine of Acid ResistanceAcid resistance24%24 turns
Shrine of Fire ResistanceFire resistance24%24 turns
Shrine of Frost ResistanceFrost resistance24%24 turns
Shrine of Holy ResistanceHoly resistance24%24 turns
Shrine of Lightning ResistanceLightning resistance24%24 turns
Shrine of Necrotic ResistanceNecrotic resistance24%24 turns
Shrine of Poison ResistancePoison resistance24%24 turns
At level 20. Values grow with the shrine’s level.

Elite shrines

ShrineBlessingStrengthLasts
Shrine of HealthRestore Health70At once
Shrine of ManaRestore Mana70At once
Shrine of Health RegenerationHealth Regeneration+414%26 turns
Shrine of Mana RegenerationMana Regeneration+207%26 turns
Shrine of DaggerDagger+126 turns
Shrine of SwordSword+126 turns
Shrine of AxeAxe+126 turns
Shrine of MaceMace+126 turns
Shrine of HammerHammer+126 turns
Shrine of StaffStaff+126 turns
Shrine of BowBow+126 turns
Shrine of CrossbowCrossbow+126 turns
Shrine of ShieldShield+126 turns
Shrine of UnarmedUnarmed+126 turns
Shrine of Single HandedSingle Handed+126 turns
Shrine of Two HandedTwo Handed+126 turns
Shrine of Two WeaponsTwo Weapons+126 turns
Shrine of Light ArmorLight Armor+126 turns
Shrine of Heavy ArmorHeavy Armor+126 turns
Shrine of AbjurationAbjuration+126 turns
Shrine of ConjurationConjuration+126 turns
Shrine of EvocationEvocation+126 turns
Shrine of IllusionIllusion+126 turns
Shrine of RestorationRestoration+126 turns
Shrine of TransmutationTransmutation+126 turns
Shrine of StealthStealth+126 turns
Shrine of TrapsTraps+126 turns
Shrine of AssassinationAssassination+126 turns
Shrine of LocksLocks+126 turns
Shrine of StealingStealing+126 turns
Shrine of AlchemyAlchemy+126 turns
Shrine of SmithingSmithing+126 turns
At level 30. Values grow with the shrine’s level.

Legendary shrines

ShrineBlessingStrengthLasts
Shrine of HealthRestore Health70At once
Shrine of ManaRestore Mana70At once
Shrine of Health RegenerationHealth Regeneration+624%28 turns
Shrine of Mana RegenerationMana Regeneration+312%28 turns
Shrine of StrengthStrength+128 turns
Shrine of DexterityDexterity+128 turns
Shrine of ConstitutionConstitution+128 turns
Shrine of IntelligenceIntelligence+128 turns
Shrine of WisdomWisdom+128 turns
Shrine of CharismaCharisma+128 turns
At level 40. Values grow with the shrine’s level.

How common each kind is

Attribute Increase 1.2%, Health Add 24.9%, Health Regeneration 11%, Mana Add 23.8%, Mana Regeneration 9.7%, Proficiency Increase 9.5%, Resistance Increase 19.8%.

Shrines appear in: Badlands, Graveheart Sanctuary, Desert, Forest, Emberwood Expanse, Winter Forest, Meadow, Mountains, High Mountains, Oasis, Blazing Barrens, Swamp, Moltenpeak Range, Dark Woods, Dwarven Castle, Elven Castle, Human Castle, Orcish Castle, Desert Cave, Shale Cave, Wind Cave, Winter Cave, Dungeon, Dwarven Keep, Elven Keep, Human Keep, Orcish Keep, Labyrinth, Mine, Ruin, Dwarven Tomb, Elven Tomb, Human Tomb, Orcish Tomb.

How it works

Using a shrine

Touch a shrine to receive its blessing. Its tier is rolled from its level like loot, so deeper shrines are stronger. The kinds are health, mana, health or mana regeneration, a timed resistance, a timed attribute or proficiency boost, and satiety.