Quests
Quest givers in towns hand out errands into the wilds. A quest’s level is the level of the place it sends you to, and its reward grows with it.
Main story
- Travel to the city of your starting region and speak to its thane.
- Earn that city’s trust by completing 5 quests from its and nearby villages’ quest givers. Meanwhile, meet the thane of any other city.
- Once a city trusts you, take its thane’s quest to slay the dragon of that region and return its stone.
- Repeat for all 4 cities.
Your quest journal lists each of these steps as its own main story entry: at first only the meeting with your home city’s thane, then one entry for meeting another thane, one for each city whose trust you are earning, and one for each region whose dragon quest is waiting. Finished steps are listed under the Complete filter.
Each city’s dragon quest unlocks independently once its region has enough completed quests. You can pursue it before finishing the other cities.
Kinds of quest
| Kind | How often | For example |
|---|---|---|
| BringBring an item from a place. | 30% | An someone, notorious for its thievery, has raided the village and stolen a precious an item of great significance. Your mission is to track down the someone in the a place and retrieve the stolen an item. A handsome reward awaits the successful recovery of the an item. |
| DisarmDisarm trap in a place. | 10% | In a place lies an enigmatic trap of unknown origin. Your mission is to venture into this uncharted territory, uncover the secrets of the trap, and disarm it safely. Are you ready to face the enigma and prove your mastery in disarming the mysterious trap? |
| FindFind an item in a place. | 20% | We face a pressing matter that requires your expertise and resourcefulness. A valuable an item, regrettably lost merely a week ago, has left its owner in great distress. Your assistance is urgently sought to aid in the search for this precious item. A token of gratitude awaits the intrepid soul who successfully locates the lost an item and restores it to its rightful owner. |
| KillKill someone. | 30% | Danger lurks on the road to our city, as a ruthless band of someone has been attacking innocent travelers, bringing chaos and fear to our once-safe passage. We urgently seek your aid to put an end to these heinous attacks. Your mission is to track down the marauding someone and confront them in battle. The safety of travelers and the integrity of the road must be restored. |
| RescueRescue someone from a place. | 10% | A someone has gone missing and is believed to be trapped in a place. Time is of the essence, and we urgently seek brave souls to embark on a rescue mission. The gratitude of the someone's family and the heartfelt appreciation of the entire community will be your rewards for this noble quest. |
Rewards
| Quest level | Experience | Coins (or an item) |
|---|---|---|
| 1 | 50 | 25 |
| 5 | 250 | 125 |
| 10 | 500 | 250 |
| 15 | 750 | 375 |
| 20 | 1000 | 500 |
| 25 | 1250 | 625 |
| 30 | 1500 | 750 |
| 35 | 1750 | 875 |
The dragons
Each realm’s city thane offers its dragon quest after you have finished 5 ordinary quests in that quadrant. Accepting the quest unlocks that realm’s sealed dragon area. One dragon rules each of the 4 realms. Recover each dragon’s Dragon Stone and keep it when you turn in the quest. Once you carry all four, a trader who offers the necklace service can combine them into a necklace.
| Dragon | Lair | Its stone protects against |
|---|---|---|
| MeltdrakeDragon Acid | Dead ForestElven lands | Acid (+25%) |
| ThunderfangDragon Electric | PitsOrcish lands | Lightning (+25%) |
| MarrowmawDragon Skeletal | CemeteryHuman lands | Frost (+25%) |
| InfernothDragon Fire | VolcanoDwarven lands | Fire (+25%) |
How it works
Rewards
Every quest gives experience. One quest in four also gives an item of about the quest’s level; the others give coins. Items assigned as quest objectives or pending rewards weigh nothing and cannot be dropped or sold. Ordinary rewards become regular items after turn-in; dragon stones remain protected quest items.
