Attributes
Six attributes shape every hero. Each starts at 3 and can be raised to your race’s limit (up to 12); spells, items and conditions can push it a little further.
Each table changes only one attribute on a reference hero, with other proficiencies at the reference value or their class cap. These controlled comparisons do not represent a build you can allocate at that level. Columns that don’t change are left out.
Strength
Weapon damage, carrying capacity.
| Strength | Weapon hit | Carry capacity |
|---|---|---|
| 3 | 15 | 260 |
| 4 | 16 | 280 |
| 5 | 16 | 300 |
| 6 | 17 | 320 |
| 7 | 17 | 340 |
| 8 | 17 | 360 |
| 9 | 18 | 380 |
| 10 | 18 | 400 |
| 11 | 19 | 420 |
| 12 | 19 | 440 |
Dexterity
Hit, critical and evade chance, attack speed, thievery skills.
| Dexterity | Hit chance % | Critical chance % | Evade vs melee % | Evade vs ranged % | AP per attack |
|---|---|---|---|---|---|
| 3 | 78 | 8 | 2 | 3 | 57 |
| 4 | 79 | 9 | 3 | 4 | 55 |
| 5 | 80 | 10 | 4 | 5 | 54 |
| 6 | 81 | 11 | 5 | 6 | 52 |
| 7 | 82 | 12 | 6 | 7 | 51 |
| 8 | 83 | 13 | 6 | 8 | 49 |
| 9 | 84 | 14 | 7 | 9 | 47 |
| 10 | 85 | 15 | 8 | 10 | 46 |
| 11 | 86 | 16 | 9 | 11 | 44 |
| 12 | 87 | 17 | 10 | 12 | 43 |
Constitution
Maximum health.
| Constitution | Health |
|---|---|
| 3 | 38 |
| 4 | 44 |
| 5 | 50 |
| 6 | 56 |
| 7 | 62 |
| 8 | 68 |
| 9 | 74 |
| 10 | 80 |
| 11 | 86 |
| 12 | 92 |
Intelligence
Mana, spell learning chance; spell power for Intelligence casters.
| Intelligence | Mana | Infernal Detonation damage |
|---|---|---|
| 3 | 114 | 13 |
| 4 | 140 | 14 |
| 5 | 165 | 14 |
| 6 | 191 | 15 |
| 7 | 217 | 15 |
| 8 | 243 | 15 |
| 9 | 268 | 15 |
| 10 | 294 | 16 |
| 11 | 320 | 16 |
| 12 | 345 | 17 |
Wisdom
Mana, spell learning chance; spell power for Wisdom casters.
| Wisdom | Mana | Infernal Detonation damage | Infernal Detonation duration | Spell learning chance % |
|---|---|---|---|---|
| 3 | 85 | 9 | 2 | 94 |
| 4 | 105 | 10 | 2 | 96 |
| 5 | 124 | 10 | 2 | 98 |
| 6 | 143 | 10 | 2 | 100 |
| 7 | 163 | 11 | 2 | 100 |
| 8 | 182 | 11 | 3 | 100 |
| 9 | 201 | 11 | 3 | 100 |
| 10 | 220 | 12 | 3 | 100 |
| 11 | 240 | 12 | 3 | 100 |
| 12 | 259 | 12 | 3 | 100 |
Charisma
Mana, trade prices; spell power for Charisma casters.
| Charisma | Mana | Infernal Detonation damage | Buy price | Sell price |
|---|---|---|---|---|
| 3 | 85 | 13 | 32 | 16 |
| 4 | 105 | 14 | 31 | 17 |
| 5 | 124 | 14 | 29 | 19 |
| 6 | 143 | 15 | 28 | 20 |
| 7 | 163 | 15 | 27 | 21 |
| 8 | 182 | 15 | 26 | 22 |
| 9 | 201 | 15 | 24 | 22 |
| 10 | 220 | 16 | 24 | 22 |
| 11 | 240 | 16 | 24 | 22 |
| 12 | 259 | 17 | 24 | 22 |
How it works
The formulas
Maximum health is hit dice × (1 + 0.3 per Constitution point) × (1 + 0.15 per level). Hit chance is 70 + Dexterity + weapon proficiency, plus an accuracy bonus for hero bows and crossbows; critical chance is weapon proficiency + Dexterity. Strength adds 3% physical damage per point and 20 carrying capacity. Dexterity and your fighting style each cut an attack’s action points by 2.5% per point.
