Attributes

Six attributes shape every hero. Each starts at 3 and can be raised to your race’s limit (up to 12); spells, items and conditions can push it a little further.

Each table changes only one attribute on a reference hero, with other proficiencies at the reference value or their class cap. These controlled comparisons do not represent a build you can allocate at that level. Columns that don’t change are left out.

Strength

Weapon damage, carrying capacity.

StrengthWeapon hitCarry capacity
315260
416280
516300
617320
717340
817360
918380
1018400
1119420
1219440
A level 10 Human Warrior with every other attribute and proficiency at 5, holding a Long Sword; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

Dexterity

Hit, critical and evade chance, attack speed, thievery skills.

DexterityHit chance %Critical chance %Evade vs melee %Evade vs ranged %AP per attack
37882357
47993455
580104554
681115652
782126751
883136849
984147947
10851581046
11861691144
128717101243
A level 10 Human Warrior with every other attribute and proficiency at 5, holding a Long Sword; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

Constitution

Maximum health.

ConstitutionHealth
338
444
550
656
762
868
974
1080
1186
1292
A level 10 Human Warrior with every other attribute and proficiency at 5, holding a Long Sword; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

Intelligence

Mana, spell learning chance; spell power for Intelligence casters.

IntelligenceManaInfernal Detonation damage
311413
414014
516514
619115
721715
824315
926815
1029416
1132016
1234517
A level 10 Human Mage with every other attribute and proficiency at 5, holding a Staff; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

Wisdom

Mana, spell learning chance; spell power for Wisdom casters.

WisdomManaInfernal Detonation damageInfernal Detonation durationSpell learning chance %
3859294
410510296
512410298
6143102100
7163112100
8182113100
9201113100
10220123100
11240123100
12259123100
A level 10 Human Cleric with every other attribute and proficiency at 5, holding a Mace; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

Charisma

Mana, trade prices; spell power for Charisma casters.

CharismaManaInfernal Detonation damageBuy priceSell price
385133216
4105143117
5124142919
6143152820
7163152721
8182152622
9201152422
10220162422
11240162422
12259172422
A level 10 Human Bard with every other attribute and proficiency at 5, holding a Dagger; spell: Infernal Detonation; prices: an Uncommon steel long sword at a trader.

How it works

The formulas

Maximum health is hit dice × (1 + 0.3 per Constitution point) × (1 + 0.15 per level). Hit chance is 70 + Dexterity + weapon proficiency, plus an accuracy bonus for hero bows and crossbows; critical chance is weapon proficiency + Dexterity. Strength adds 3% physical damage per point and 20 carrying capacity. Dexterity and your fighting style each cut an attack’s action points by 2.5% per point.