Effects

Beyond plain damage, resistance and attribute changes, spells and items carry special effects. Here is each one and where to find it.

EffectSpells and skillsItems
Add Mana On Hit ReceivedStormcaller’s Embrace—
Add Action Points On Hit ReceivedDivine Aegis—
AssassinateAssassinate—
Change Item To GoldTouch of Midas—
Change Item To MaterialAlchemist’s Mastery—
Clone TargetEcho of the Foe, Perfect Doppelgänger, Reflected Adversary, Twin of the Ally—
Convert Corpse to LifeFeast Upon the Dead—
Deal Extra Damage on Hit PerformedWeapon of the Saints—
Disarm TrapDisarm Trap, Disarm Trap—
Disarm All Traps in RoomAegis of the Unseen Snare—
Dispel MagicPurge the Arcane—
Dispel Negative MagicArcane Cleansing—
Evoke FoodManifest Sustenance—
LightEthereal Glow—
Mind ControlPuppet Master’s Will—
Mind Control AnimalSoothing Presence—
Action SpeedAccelerated Reflexes, Arctic Surge, Frozen Cataclysm, Frozen Fang Trap, Frozen Fortress, Frozen Stasis, Prison of Stone, Prison of the Storm, Shard of Winter, Static Confinement, Temporal Drag, Temporal Shackles, Temporal Surge—
Detect EnemiesUnveiling Sight—
Detect RoomsArchitect’s Insight—
Detect TrapsDetect Traps, Ethereal Glow, Seer’s Intuition—
EvadeShimmering MirageLarge Shield (Weapon), Small Shield (Weapon)
Evade TrapsPhantom Escape—
FearDread Manifestation, Eclipse of Fear, Terror of the Righteous—
Health Regeneration—Shrine (Other)
Magic ResistanceArcane Negation—
Mana RegenerationArcane RenewalShrine (Other)
Movement SpeedArctic Surge, Bastion of Stone, Frozen Cataclysm, Frozen Fang Trap, Frozen Fortress, Frozen Stasis, Paralysis Hex, Phantom Step, Prison of Stone, Prison of the Storm, Shard of Winter, Static Confinement, Temporal Shackles, Temporal Surge, Tethered Stride, Tremor Wave—
NoiseHigher is worse for youEthereal Glow, Greater Veil of the Unseen, Hide In Shadows, Silence of the Shadows, Veil of the Unseen—
VisibilityHigher is worse for youEthereal Glow, Greater Veil of the Unseen, Hide In Shadows, Shimmering Mirage, Veil of the Unseen—
VisionVeil of Darkness—
Locks OpeningOpen Locks, Phantom Lockpick—
Polymorph EnemyFormshift Curse—
Reflect Magical Damage EffectsAbsolute Reversal, Arcane Mirror, Glimmering Ward—
Remove Curse From ItemPurification Ritual—
Remove DiseaseMending of the Flesh—
Remove PoisonPurification Touch—
Ally RevivalBreath of Life—
Shadow FormShadow Form—
Steal LifeSiphon Vitality—
Steal Life On Hit PerformedBlade of the Vampire Lord—
Steal Life On Hit ReceivedNecrotic Aegis—
Steal ManaArcane Drain—
Summon CrowBrings a CrowMessenger of Doom—
Summon Fire ElementalBrings a Fire ElementalFlameborn Sentinel—
Summon Ice ElementalBrings a Ice ElementalGlacial Guardian—
Summon Lightning ElementalBrings a Lightning ElementalStormborn Guardian—
Summon Skeleton KnightBrings a Skeleton (Knight)Knight of the Bone Legion—
Summon SpiderBrings a Huge SpiderWeb of Shadows—
Summon WyvernBrings a WyvernWinged Terror—
Raise Arch LichBrings a ArchLichRise of the Arch-Lich—
Raise GhoulBrings a GhoulGhoul’s Awakening—
Raise LichBrings a LichLichborn Ascension—
Raise Skeleton ArcherBrings a Skeleton (Archer)Bone Archer’s Call—
Raise Skeleton WarriorBrings a Skeleton (Warrior)Warrior of the Dead—
Raise ZombieBrings a ZombieCurse of the Undying—
Raise Infected ZombieBrings a Infected ZombiePlagueborn Horror—
Teleport within LevelBlink of the Magus, Forced Displacement—
Teleport within RoomSpatial Banishment, Step Between Spaces—

Defined but not used by any spell or item yet: Add Health On Hit Received, Reflect Magical Negative Effects.

How it works

How long effects last

Once effects happen immediately (a heal, a hit). Equipped effects last while you wear the item. Timed effects last a number of turns; some repeat every turn (damage or healing over time). Permanent effects stay for good.