Detect Traps

CommonTraps

When its last active effect on you ends, the log shows “Ended Detect Traps”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
18 → 36
Action points
55
Duration
12 → 24 turns
Delivery
Target
Target
Yourself
Reference build can cast from
Level 1 (Thief, Traps 1)

Effects

EffectFirst castableLevel 1, Traps 1At its bestLevel 50, Traps 10
Detect TrapsOn you+29% for 12 turns+90% for 24 turns
Cast by a Thief, the class that can take Traps furthest. Its casting attribute (Dexterity) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 36 mana; caster gains Detect Traps +90% for 24 turns.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassTraps capStanding
Thief10Reaches the tier
Bard5Reaches the tier
Ranger5Reaches the tier
Druid4Reaches the tier
Barbarian3Reaches the tier