Loot and inventory
A creature’s type, level and your class influence what it drops. Compare the samples below, then plan what to carry, sell or store.
This class favors weapons and armor. Classes with the same bias share these samples: Warrior, Thief, Paladin, Ranger, Barbarian, Monk.
When a random category is rolled
| Category | Armed creature | Unarmed monster |
|---|---|---|
| Alchemy | 1.8% | 18.7% |
| Armor | 32.5% | 12% |
| Book | 2.8% | 4.7% |
| Drink | 3.6% | 4.8% |
| Enchantment | 2.5% | 5.6% |
| Food | 5.1% | 9.6% |
| Jewelry | 4.2% | 7.7% |
| Other | 1.7% | 1.9% |
| Potion | 8.7% | 11.3% |
| Smithing | 4.1% | 11.3% |
| Weapon | 33.1% | 12.4% |
Drops by enemy
| Enemy | Level | Items / kill | Potions / kill | Coins / kill | Drops coins | Drops nothing | Item mix |
|---|---|---|---|---|---|---|---|
| Acid DragonUnarmed monster | 45 | 3.69 | 0.6 | 59.94 | 59% | 2% | CategoriesAlchemy: 18%Armor: 10.6%Book: 5.6%Drink: 4.5%Enchantment: 4.9%Food: 9.6%Jewelry: 6.1%Other: 1.8%Potion: 16.4%Smithing: 11.2%Weapon: 11.4% |
| Ancient EntUnarmed monster | 37 | 3.22 | 0.56 | 63.95 | 57.5% | 2.5% | CategoriesAlchemy: 19.1%Armor: 11%Book: 4.8%Drink: 3.1%Enchantment: 3.9%Food: 9.3%Jewelry: 5.8%Other: 1.2%Potion: 17.6%Smithing: 12.1%Weapon: 12% |
| ArchLichArmed creature | 35 | 3.43 | 0.55 | 54.09 | 61% | 3.5% | CategoriesAlchemy: 1.7%Armor: 27.7%Book: 3.6%Drink: 1.9%Enchantment: 3.2%Food: 4.2%Jewelry: 4.4%Other: 0.7%Potion: 15.9%Smithing: 2.8%Weapon: 33.8% |
| BoarUnarmed monster | 8 | 0.51 | 0.23 | 10.66 | 52% | 29% | CategoriesAlchemy: 13.7%Drink: 10.8%Food: 20.6%Jewelry: 9.8%Potion: 45.1% |
| Brown BearUnarmed monster | 10 | 1.77 | 0.48 | 15.16 | 57.5% | 9% | CategoriesAlchemy: 14.4%Armor: 9%Book: 5.9%Drink: 2.3%Enchantment: 5.1%Food: 7.9%Jewelry: 5.1%Other: 2%Potion: 27.4%Smithing: 10.5%Weapon: 10.5% |
| CentaurArmed creature | 25 | 2.72 | 0.44 | 34.54 | 58% | 7% | CategoriesAlchemy: 1.5%Armor: 30.3%Book: 3.1%Drink: 3.1%Enchantment: 3.1%Food: 5%Jewelry: 4.2%Other: 1.5%Potion: 16.2%Smithing: 4.8%Weapon: 27.2% |
| CerberusUnarmed monster | 32 | 3.4 | 0.68 | 49.22 | 60% | 3% | CategoriesAlchemy: 19.1%Armor: 12.2%Book: 4%Drink: 3.5%Enchantment: 5%Food: 8.4%Jewelry: 6.6%Other: 1%Potion: 19.8%Smithing: 11.6%Weapon: 8.8% |
| Corrupted EntUnarmed monster | 32 | 3.18 | 0.59 | 51.86 | 61% | 3.5% | CategoriesAlchemy: 18.6%Armor: 11.5%Book: 4.9%Drink: 2.8%Enchantment: 4.6%Food: 9%Jewelry: 7.4%Other: 3.3%Potion: 18.6%Smithing: 10.1%Weapon: 9.4% |
| CrowUnarmed monster | 6 | 0.46 | 0.22 | 8.78 | 49.5% | 28% | CategoriesAlchemy: 10.8%Drink: 14%Food: 10.8%Jewelry: 16.1%Potion: 48.4% |
| CryoHydraUnarmed monster | 35 | 3.38 | 0.54 | 47.84 | 57.5% | 3% | CategoriesAlchemy: 15.7%Armor: 12.1%Book: 6.5%Drink: 4.6%Enchantment: 5.9%Food: 8.6%Jewelry: 6.7%Other: 1.3%Potion: 16%Smithing: 10.5%Weapon: 12% |
| CyclopsUnarmed monster | 35 | 3.44 | 0.5 | 49.14 | 57% | 3.5% | CategoriesAlchemy: 18.2%Armor: 11.2%Book: 5.4%Drink: 3.5%Enchantment: 6.8%Food: 8.4%Jewelry: 7.1%Other: 1.3%Potion: 14.5%Smithing: 11.9%Weapon: 11.6% |
| Dark SpiderUnarmed monster | 25 | 2.88 | 0.56 | 36.18 | 57% | 6% | CategoriesAlchemy: 16.3%Armor: 8.8%Book: 4.3%Drink: 5.5%Enchantment: 5%Food: 9.2%Jewelry: 8.5%Other: 1.4%Potion: 19.2%Smithing: 9.2%Weapon: 12.5% |
| DemonUnarmed monster | 35 | 3.12 | 0.5 | 47.74 | 53.5% | 6% | CategoriesAlchemy: 17%Armor: 10.4%Book: 5.1%Drink: 4%Enchantment: 5.3%Food: 10.4%Jewelry: 7.4%Other: 1.8%Potion: 16%Smithing: 9.9%Weapon: 12.7% |
| Demon (Minion)Unarmed monster | 13 | 2.15 | 0.42 | 18.11 | 57% | 4.5% | CategoriesAlchemy: 17%Armor: 11.4%Book: 5.8%Drink: 3.7%Enchantment: 4.4%Food: 7%Jewelry: 5.3%Other: 0.7%Potion: 19.8%Smithing: 13.5%Weapon: 11.4% |
| Dwarf (Bandit)Armed creature | 19 | 2.24 | 0.48 | 29.4 | 62% | 8% | CategoriesAlchemy: 2.5%Armor: 30.4%Book: 3.3%Drink: 4%Enchantment: 1.6%Food: 3.1%Jewelry: 2.9%Other: 0.9%Potion: 21.2%Smithing: 4.2%Weapon: 25.9% |
| Dwarf (Cleric)Armed creature | 25 | 2.7 | 0.43 | 40.44 | 61.5% | 3% | CategoriesAlchemy: 3.5%Armor: 28.3%Book: 4.6%Drink: 2.8%Enchantment: 3%Food: 2.2%Jewelry: 3.1%Other: 1.5%Potion: 15.9%Smithing: 3.5%Weapon: 31.6% |
| Dwarf (Warrior)Armed creature | 27 | 2.96 | 0.51 | 43.18 | 62% | 4.5% | CategoriesAlchemy: 0.8%Armor: 30%Book: 3%Drink: 4%Enchantment: 3.4%Food: 3.2%Jewelry: 4%Other: 1.3%Potion: 17.2%Smithing: 4.2%Weapon: 28.7% |
| EagleUnarmed monster | 10 | 1.78 | 0.4 | 15.94 | 56% | 10.5% | CategoriesAlchemy: 14.3%Armor: 11.5%Book: 3.9%Drink: 5.6%Enchantment: 6.7%Food: 6.2%Jewelry: 7.3%Other: 1.7%Potion: 22.5%Smithing: 9.3%Weapon: 11% |
| Earth TitanUnarmed monster | 37 | 3.1 | 0.58 | 55.02 | 58% | 3% | CategoriesAlchemy: 19.3%Armor: 10.1%Book: 4.7%Drink: 3.4%Enchantment: 5%Food: 8.7%Jewelry: 6.8%Other: 1.8%Potion: 18.7%Smithing: 9.8%Weapon: 11.8% |
| Electric DragonUnarmed monster | 45 | 3.4 | 0.48 | 73.81 | 62% | 4% | CategoriesAlchemy: 18.4%Armor: 11.7%Book: 4.4%Drink: 3.8%Enchantment: 4.4%Food: 10.9%Jewelry: 7.2%Other: 2.1%Potion: 14.2%Smithing: 10.7%Weapon: 12.2% |
| Elf (Archer)Armed creature | 21 | 2.81 | 0.5 | 29.14 | 54% | 6.5% | CategoriesAlchemy: 1.2%Armor: 33.5%Book: 2.5%Drink: 1.6%Enchantment: 2.7%Food: 3.2%Jewelry: 4.1%Other: 1.6%Potion: 17.8%Smithing: 4.3%Weapon: 27.6% |
| Elf (Bandit)Armed creature | 21 | 2.71 | 0.47 | 30.68 | 62.5% | 3% | CategoriesAlchemy: 1.5%Armor: 27.9%Book: 4.4%Drink: 3.9%Enchantment: 1.8%Food: 4.2%Jewelry: 5%Other: 1.1%Potion: 17.3%Smithing: 4.6%Weapon: 28.2% |
| Elf (Mage)Armed creature | 25 | 2.94 | 0.45 | 41.72 | 61% | 3% | CategoriesAlchemy: 1%Armor: 31%Book: 6.3%Drink: 3.1%Enchantment: 1.4%Food: 4.1%Jewelry: 4.8%Other: 0.9%Potion: 15.3%Smithing: 5.1%Weapon: 27.2% |
| Elf (Warrior)Armed creature | 27 | 2.76 | 0.46 | 39.65 | 58% | 7% | CategoriesAlchemy: 0.9%Armor: 32.6%Book: 2.5%Drink: 4.2%Enchantment: 2.2%Food: 4.3%Jewelry: 3.8%Other: 0.9%Potion: 16.7%Smithing: 4%Weapon: 27.9% |
| EntUnarmed monster | 26 | 2.75 | 0.54 | 38.43 | 61% | 4% | CategoriesAlchemy: 15.1%Armor: 12.2%Book: 6%Drink: 5.5%Enchantment: 4.5%Food: 8.7%Jewelry: 7.6%Other: 1.5%Potion: 19.5%Smithing: 8.4%Weapon: 11.1% |
| EttercapUnarmed monster | 15 | 2.38 | 0.46 | 19.69 | 54.5% | 6.5% | CategoriesAlchemy: 17.6%Armor: 10.1%Book: 4.8%Drink: 3.2%Enchantment: 5.7%Food: 7.6%Jewelry: 6.9%Other: 2.1%Potion: 19.1%Smithing: 8.4%Weapon: 14.5% |
| Fire DragonUnarmed monster | 45 | 3.68 | 0.6 | 66.04 | 59% | 3.5% | CategoriesAlchemy: 17.6%Armor: 11.4%Book: 6%Drink: 4.7%Enchantment: 4.2%Food: 8.7%Jewelry: 7.9%Other: 1.4%Potion: 16.4%Smithing: 11%Weapon: 10.7% |
| Fire ElementalUnarmed monster | 30 | 2.92 | 0.48 | 48.83 | 60% | 2.5% | CategoriesAlchemy: 19.1%Armor: 12.1%Book: 7.7%Drink: 4.1%Enchantment: 3.9%Food: 8.4%Jewelry: 6.3%Other: 1.2%Potion: 16.6%Smithing: 9.9%Weapon: 10.6% |
| Fire TrollUnarmed monster | 27 | 2.98 | 0.56 | 41.3 | 60% | 4% | CategoriesAlchemy: 17.6%Armor: 12.4%Book: 4.9%Drink: 4.4%Enchantment: 4%Food: 7.9%Jewelry: 6%Other: 2.7%Potion: 19%Smithing: 8.9%Weapon: 12.2% |
| GargoyleUnarmed monster | 19 | 2.34 | 0.46 | 26.5 | 54% | 7% | CategoriesAlchemy: 18.2%Armor: 9.8%Book: 6.4%Drink: 2.8%Enchantment: 4.7%Food: 9.2%Jewelry: 7.3%Other: 0.4%Potion: 19.9%Smithing: 10.7%Weapon: 10.7% |
| GhoulUnarmed monster | 10 | 1.91 | 0.48 | 16.02 | 61.5% | 7% | CategoriesAlchemy: 13.6%Armor: 12%Book: 5.2%Drink: 3.7%Enchantment: 3.7%Food: 7.9%Jewelry: 3.4%Other: 0.8%Potion: 25.1%Smithing: 11.5%Weapon: 13.1% |
| Giant BatUnarmed monster | 6 | 0.47 | 0.2 | 9.04 | 53.5% | 24% | CategoriesAlchemy: 12.8%Drink: 11.7%Food: 18.1%Jewelry: 16%Potion: 41.5% |
| Giant BeetleUnarmed monster | 6 | 0.58 | 0.3 | 7.39 | 46.5% | 24% | CategoriesAlchemy: 16.2%Drink: 13.7%Food: 12%Jewelry: 7.7%Potion: 50.4% |
| Giant RatUnarmed monster | 6 | 0.5 | 0.22 | 8.62 | 52.5% | 28.5% | CategoriesAlchemy: 13.1%Drink: 15.2%Food: 20.2%Jewelry: 8.1%Potion: 43.4% |
| Giant ScorpionUnarmed monster | 17 | 2.08 | 0.46 | 27.6 | 63.5% | 6.5% | CategoriesAlchemy: 17.6%Armor: 9.2%Book: 5.3%Drink: 4.6%Enchantment: 6.3%Food: 6.7%Jewelry: 6.7%Other: 1.2%Potion: 21.9%Smithing: 10.1%Weapon: 10.4% |
| Giant SnakeUnarmed monster | 8 | 0.46 | 0.23 | 11.12 | 52% | 27% | CategoriesAlchemy: 14%Drink: 12.9%Food: 12.9%Jewelry: 10.8%Potion: 49.5% |
| Giant SpiderUnarmed monster | 15 | 2.06 | 0.44 | 22.44 | 57% | 8.5% | CategoriesAlchemy: 14.3%Armor: 9.5%Book: 7.3%Drink: 4.9%Enchantment: 5.6%Food: 10%Jewelry: 6.3%Other: 2.4%Potion: 21.6%Smithing: 7.3%Weapon: 10.9% |
| Giant TrollUnarmed monster | 32 | 3.53 | 0.72 | 41.94 | 54.5% | 4% | CategoriesAlchemy: 19.8%Armor: 10.9%Book: 5.2%Drink: 3.5%Enchantment: 6.2%Food: 7.5%Jewelry: 5.5%Other: 1.3%Potion: 20.4%Smithing: 9.6%Weapon: 9.9% |
| Gnome (Bandit)Armed creature | 13 | 2.31 | 0.46 | 22.38 | 60.5% | 6% | CategoriesAlchemy: 1.3%Armor: 28.6%Book: 3.2%Drink: 3.9%Enchantment: 0.9%Food: 5.6%Jewelry: 4.3%Other: 0.6%Potion: 20.1%Smithing: 2.8%Weapon: 28.6% |
| Gnome (Mage)Armed creature | 15 | 2.38 | 0.46 | 22.1 | 55.5% | 5.5% | CategoriesAlchemy: 1.7%Armor: 26.5%Book: 6.9%Drink: 3.8%Enchantment: 2.9%Food: 2.9%Jewelry: 2.3%Other: 2.1%Potion: 19.3%Smithing: 2.3%Weapon: 29.2% |
| Gnome (Thief)Armed creature | 13 | 2.21 | 0.44 | 20.66 | 63% | 6.5% | CategoriesAlchemy: 1.4%Armor: 25.6%Book: 3.4%Drink: 3.6%Enchantment: 2.9%Food: 3.8%Jewelry: 5%Other: 1.6%Potion: 19.9%Smithing: 4.3%Weapon: 28.5% |
| Goblin (Archer)Armed creature | 10 | 1.72 | 0.34 | 16.49 | 61% | 7% | CategoriesAlchemy: 2%Armor: 27.5%Book: 3.8%Drink: 2%Enchantment: 1.2%Food: 3.8%Jewelry: 4.3%Other: 0.9%Potion: 20%Smithing: 2.6%Weapon: 31.9% |
| Goblin (Shaman)Armed creature | 15 | 2.33 | 0.37 | 20.28 | 52.5% | 8% | CategoriesAlchemy: 1.3%Armor: 31.1%Book: 4.5%Drink: 4.3%Enchantment: 2.8%Food: 5.8%Jewelry: 5.2%Other: 1.5%Potion: 15.9%Smithing: 3.9%Weapon: 23.8% |
| Goblin (Warrior)Armed creature | 10 | 1.76 | 0.38 | 13.88 | 57% | 9.5% | CategoriesAlchemy: 0.9%Armor: 26.4%Book: 2.6%Drink: 3.4%Enchantment: 2.8%Food: 3.1%Jewelry: 4%Other: 2%Potion: 21.9%Smithing: 3.7%Weapon: 29.3% |
| Gray WolfUnarmed monster | 10 | 1.84 | 0.39 | 16.86 | 57% | 6% | CategoriesAlchemy: 16.3%Armor: 13.9%Book: 5.2%Drink: 4.1%Enchantment: 4.4%Food: 9.8%Jewelry: 6.5%Other: 0.5%Potion: 21.3%Smithing: 9.3%Weapon: 8.7% |
| Greater WyvernUnarmed monster | 37 | 3.14 | 0.58 | 66.86 | 70.5% | 4% | CategoriesAlchemy: 16.3%Armor: 10.5%Book: 5.7%Drink: 3.2%Enchantment: 4.8%Food: 9.1%Jewelry: 8.1%Other: 1.6%Potion: 18.5%Smithing: 10%Weapon: 12.1% |
| GriffinUnarmed monster | 23 | 2.78 | 0.56 | 35.11 | 62% | 4% | CategoriesAlchemy: 18.5%Armor: 10.8%Book: 5.7%Drink: 5.2%Enchantment: 4.7%Food: 8.8%Jewelry: 4.8%Other: 0.9%Potion: 19.9%Smithing: 10.6%Weapon: 10.1% |
| Halfling (Assassin)Armed creature | 20 | 2.4 | 0.46 | 29.29 | 61.5% | 4% | CategoriesAlchemy: 1%Armor: 29.6%Book: 3.3%Drink: 4.6%Enchantment: 1.7%Food: 4%Jewelry: 4%Other: 2.5%Potion: 19.2%Smithing: 4.6%Weapon: 25.5% |
| Halfling (Bard)Armed creature | 17 | 2.26 | 0.38 | 25.02 | 57.5% | 7% | CategoriesAlchemy: 1.3%Armor: 32.7%Book: 4.6%Drink: 4%Enchantment: 1.8%Food: 4%Jewelry: 3.3%Other: 1.5%Potion: 16.6%Smithing: 4.4%Weapon: 25.7% |
| HarpyUnarmed monster | 17 | 2.36 | 0.5 | 22.42 | 53.5% | 8.5% | CategoriesAlchemy: 17.4%Armor: 10.4%Book: 7.2%Drink: 4.7%Enchantment: 5.3%Food: 7%Jewelry: 6.6%Other: 1.9%Potion: 21%Smithing: 8.5%Weapon: 10% |
| HellhoundUnarmed monster | 22 | 2.84 | 0.54 | 35.4 | 64.5% | 3% | CategoriesAlchemy: 17%Armor: 11.1%Book: 4.7%Drink: 4.7%Enchantment: 4.9%Food: 7.7%Jewelry: 7.7%Other: 2.5%Potion: 18.8%Smithing: 10.2%Weapon: 10.5% |
| Hobgoblin (Bandit)Armed creature | 17 | 2.28 | 0.44 | 28.99 | 66.5% | 3% | CategoriesAlchemy: 0.7%Armor: 29.2%Book: 3.1%Drink: 2.4%Enchantment: 1.8%Food: 4.2%Jewelry: 4.2%Other: 1.3%Potion: 19.5%Smithing: 3.7%Weapon: 30% |
| Hobgoblin (Warrior)Armed creature | 17 | 2.23 | 0.36 | 26.36 | 64.5% | 6% | CategoriesAlchemy: 1.8%Armor: 32.1%Book: 2.5%Drink: 2.9%Enchantment: 1.6%Food: 5.8%Jewelry: 4.9%Other: 1.1%Potion: 15.9%Smithing: 3.8%Weapon: 27.6% |
| Huge ScorpionUnarmed monster | 6 | 0.54 | 0.26 | 7.61 | 48.5% | 25.5% | CategoriesAlchemy: 13.1%Drink: 14%Food: 10.3%Jewelry: 14%Potion: 48.6% |
| Huge SpiderUnarmed monster | 6 | 0.54 | 0.2 | 8.82 | 54.5% | 22.5% | CategoriesAlchemy: 13.1%Drink: 16.8%Food: 23.4%Jewelry: 8.4%Potion: 38.3% |
| Human (Archer)Armed creature | 21 | 2.7 | 0.46 | 34.79 | 65.5% | 5.5% | CategoriesAlchemy: 1.8%Armor: 30.7%Book: 4.4%Drink: 3%Enchantment: 2%Food: 4.1%Jewelry: 3.9%Other: 1.7%Potion: 17.2%Smithing: 2.8%Weapon: 28.5% |
| Human (Bandit)Armed creature | 18 | 2.4 | 0.4 | 31 | 65% | 4% | CategoriesAlchemy: 2.1%Armor: 30.3%Book: 2.9%Drink: 3.1%Enchantment: 3.1%Food: 3.3%Jewelry: 3.3%Other: 1.5%Potion: 16.9%Smithing: 3.5%Weapon: 29.9% |
| Human (Mage)Armed creature | 25 | 2.62 | 0.43 | 35.72 | 55% | 5.5% | CategoriesAlchemy: 1.3%Armor: 32%Book: 5.9%Drink: 3%Enchantment: 1.9%Food: 5%Jewelry: 3.2%Other: 0.6%Potion: 16.4%Smithing: 2.7%Weapon: 28% |
| Human (Warrior)Armed creature | 27 | 2.84 | 0.52 | 41.84 | 60% | 6.5% | CategoriesAlchemy: 1.1%Armor: 31.2%Book: 3.2%Drink: 3.4%Enchantment: 3.2%Food: 3.9%Jewelry: 2.8%Other: 1.1%Potion: 18.2%Smithing: 3.7%Weapon: 28.4% |
| HydraUnarmed monster | 30 | 2.67 | 0.55 | 38.79 | 54% | 7% | CategoriesAlchemy: 17.4%Armor: 10.1%Book: 4.1%Drink: 2.4%Enchantment: 6%Food: 10.1%Jewelry: 5.4%Other: 2.1%Potion: 20.4%Smithing: 12%Weapon: 9.9% |
| Ice ElementalUnarmed monster | 30 | 2.84 | 0.53 | 51.28 | 65.5% | 4.5% | CategoriesAlchemy: 15.1%Armor: 9.3%Book: 7.6%Drink: 5.1%Enchantment: 5.5%Food: 8.1%Jewelry: 7.6%Other: 1.1%Potion: 18.7%Smithing: 9.2%Weapon: 12.9% |
| Ice GolemUnarmed monster | 35 | 3.41 | 0.66 | 53.54 | 60% | 4% | CategoriesAlchemy: 18.2%Armor: 10.7%Book: 6.2%Drink: 4.8%Enchantment: 6.2%Food: 7.2%Jewelry: 6.7%Other: 1%Potion: 19.4%Smithing: 8.4%Weapon: 11.3% |
| Ice TitanUnarmed monster | 37 | 3.62 | 0.61 | 65.39 | 64.5% | 2% | CategoriesAlchemy: 14.4%Armor: 12.4%Book: 5.7%Drink: 5.3%Enchantment: 5.8%Food: 7.7%Jewelry: 9%Other: 1.9%Potion: 16.9%Smithing: 10.2%Weapon: 10.7% |
| Ice TrollUnarmed monster | 27 | 2.72 | 0.48 | 43.16 | 63% | 4.5% | CategoriesAlchemy: 17.8%Armor: 12.1%Book: 4.2%Drink: 2.8%Enchantment: 6.4%Food: 9%Jewelry: 6.8%Other: 2%Potion: 17.4%Smithing: 8.3%Weapon: 13.2% |
| Infected GhoulUnarmed monster | 19 | 2.12 | 0.44 | 32.39 | 64% | 2.5% | CategoriesAlchemy: 15.8%Armor: 10.4%Book: 5.4%Drink: 5%Enchantment: 3.1%Food: 9.7%Jewelry: 6.9%Other: 3.3%Potion: 21%Smithing: 9.2%Weapon: 10.2% |
| Infected ZombieUnarmed monster | 19 | 2.42 | 0.5 | 29.94 | 59.5% | 8% | CategoriesAlchemy: 19.8%Armor: 9.5%Book: 6%Drink: 4.3%Enchantment: 3.7%Food: 7.2%Jewelry: 6.6%Other: 2.5%Potion: 20.4%Smithing: 8%Weapon: 12% |
| Iron GolemUnarmed monster | 37 | 3.4 | 0.6 | 63.18 | 63.5% | 2% | CategoriesAlchemy: 17.8%Armor: 11.2%Book: 6.2%Drink: 4.1%Enchantment: 5.3%Food: 8.5%Jewelry: 5.9%Other: 1.9%Potion: 17.8%Smithing: 10.1%Weapon: 11.3% |
| Kobold (Archer)Armed creature | 10 | 1.82 | 0.36 | 14.93 | 59.5% | 9% | CategoriesAlchemy: 0.6%Armor: 29.5%Book: 5%Drink: 1.4%Enchantment: 1.4%Food: 2.2%Jewelry: 3.6%Other: 1.1%Potion: 20.1%Smithing: 4.1%Weapon: 31.1% |
| Kobold (Bandit)Armed creature | 10 | 1.9 | 0.38 | 16.36 | 59.5% | 8% | CategoriesAlchemy: 0.8%Armor: 27.7%Book: 3.4%Drink: 4%Enchantment: 1.6%Food: 5.5%Jewelry: 5.5%Other: 0.5%Potion: 19.8%Smithing: 4.2%Weapon: 26.9% |
| Kobold (Shaman)Armed creature | 13 | 2.32 | 0.44 | 21.02 | 59.5% | 8% | CategoriesAlchemy: 1.3%Armor: 31.2%Book: 5.4%Drink: 1.9%Enchantment: 2.4%Food: 4.5%Jewelry: 1.9%Other: 1.9%Potion: 19%Smithing: 5.2%Weapon: 25.2% |
| Kobold (Warrior)Armed creature | 10 | 1.76 | 0.41 | 17.44 | 64% | 6% | CategoriesAlchemy: 2.3%Armor: 23.6%Book: 3.4%Drink: 2.3%Enchantment: 2.8%Food: 3.1%Jewelry: 3.4%Other: 1.4%Potion: 23.3%Smithing: 2.8%Weapon: 31.5% |
| LichArmed creature | 25 | 2.84 | 0.5 | 39.96 | 61% | 3.5% | CategoriesAlchemy: 1.2%Armor: 29.3%Book: 2.8%Drink: 3.5%Enchantment: 2.1%Food: 6%Jewelry: 3%Other: 2.1%Potion: 17.4%Smithing: 5.1%Weapon: 27.4% |
| Lightning ElementalUnarmed monster | 30 | 2.96 | 0.59 | 44.28 | 56.5% | 4.5% | CategoriesAlchemy: 14.2%Armor: 9.3%Book: 9.8%Drink: 4.9%Enchantment: 4.6%Food: 7.8%Jewelry: 6.8%Other: 1.5%Potion: 20%Smithing: 11.5%Weapon: 9.6% |
| MinotaurArmed creature | 32 | 3.2 | 0.42 | 45.13 | 58.5% | 2.5% | CategoriesAlchemy: 1.4%Armor: 32%Book: 3.7%Drink: 3.6%Enchantment: 2.7%Food: 5.5%Jewelry: 2.5%Other: 1.2%Potion: 13.3%Smithing: 4.4%Weapon: 29.8% |
| Mountain BearUnarmed monster | 20 | 2.1 | 0.4 | 32.7 | 60.5% | 4% | CategoriesAlchemy: 16.4%Armor: 8.1%Book: 5.7%Drink: 3.8%Enchantment: 5.5%Food: 11.2%Jewelry: 4%Other: 1.4%Potion: 19.3%Smithing: 10%Weapon: 14.5% |
| Mythic GargoyleUnarmed monster | 35 | 3.48 | 0.56 | 51.84 | 60.5% | 3% | CategoriesAlchemy: 16.5%Armor: 13.5%Book: 4.9%Drink: 4.2%Enchantment: 4.6%Food: 9.1%Jewelry: 7.6%Other: 1.7%Potion: 16%Smithing: 10.9%Weapon: 10.9% |
| Ogre (Warrior)Armed creature | 30 | 2.78 | 0.48 | 49.15 | 62.5% | 6.5% | CategoriesAlchemy: 2%Armor: 29.4%Book: 4%Drink: 3.1%Enchantment: 3.1%Food: 4%Jewelry: 3.2%Other: 2%Potion: 17.3%Smithing: 2.2%Weapon: 29.9% |
| Orc (Barbarian)Armed creature | 25 | 2.52 | 0.42 | 35.88 | 61.5% | 8.5% | CategoriesAlchemy: 1.6%Armor: 29.5%Book: 2.8%Drink: 5%Enchantment: 1.8%Food: 4.4%Jewelry: 4.8%Other: 2%Potion: 16.4%Smithing: 4.2%Weapon: 27.7% |
| Orc (Necromancer)Armed creature | 27 | 3.06 | 0.56 | 36.04 | 55.5% | 5.5% | CategoriesAlchemy: 1.8%Armor: 29.1%Book: 5.4%Drink: 2.1%Enchantment: 2.8%Food: 4.6%Jewelry: 3.8%Other: 2%Potion: 18.1%Smithing: 4.1%Weapon: 26.3% |
| Orc (Warrior)Armed creature | 22 | 2.82 | 0.55 | 38.39 | 64% | 5.5% | CategoriesAlchemy: 1.4%Armor: 29.5%Book: 2.1%Drink: 4.3%Enchantment: 2.3%Food: 4.6%Jewelry: 3.2%Other: 1.8%Potion: 19.4%Smithing: 3.4%Weapon: 28.1% |
| PegasusUnarmed monster | 20 | 2.34 | 0.47 | 31.5 | 63% | 4.5% | CategoriesAlchemy: 16.5%Armor: 10.9%Book: 6.6%Drink: 6.4%Enchantment: 4.9%Food: 9%Jewelry: 3%Other: 0.9%Potion: 20.1%Smithing: 9.4%Weapon: 12.2% |
| PhoenixUnarmed monster | 37 | 3.39 | 0.66 | 59.78 | 64.5% | 4% | CategoriesAlchemy: 18.6%Armor: 12.5%Book: 3.8%Drink: 3.8%Enchantment: 4.9%Food: 9.1%Jewelry: 5.9%Other: 1%Potion: 19.5%Smithing: 9.9%Weapon: 10.9% |
| PyroHydraUnarmed monster | 35 | 3 | 0.53 | 48.39 | 57% | 5.5% | CategoriesAlchemy: 15%Armor: 14.8%Book: 5.8%Drink: 4.2%Enchantment: 5.3%Food: 9.8%Jewelry: 5.8%Other: 2.2%Potion: 17.6%Smithing: 10%Weapon: 9.5% |
| RavenUnarmed monster | 6 | 0.54 | 0.24 | 8.51 | 53% | 23.5% | CategoriesAlchemy: 17.6%Drink: 16.7%Food: 13.9%Jewelry: 7.4%Potion: 44.4% |
| ReaperArmed creature | 37 | 3.42 | 0.48 | 53.62 | 60.5% | 6.5% | CategoriesAlchemy: 1.6%Armor: 30%Book: 3.7%Drink: 2.9%Enchantment: 1.8%Food: 4.7%Jewelry: 3.5%Other: 2%Potion: 14.1%Smithing: 4.2%Weapon: 31.5% |
| Royal GriffinUnarmed monster | 32 | 3.23 | 0.56 | 51.12 | 62.5% | 5.5% | CategoriesAlchemy: 19%Armor: 13.5%Book: 4%Drink: 4.8%Enchantment: 4.5%Food: 8.5%Jewelry: 6.5%Other: 1.5%Potion: 17.5%Smithing: 11%Weapon: 9.1% |
| Skeletal DragonUnarmed monster | 45 | 3.82 | 0.58 | 65.2 | 66.5% | 3.5% | CategoriesAlchemy: 18.1%Armor: 11%Book: 5.9%Drink: 5%Enchantment: 5%Food: 7.7%Jewelry: 7.5%Other: 1.6%Potion: 15.2%Smithing: 13.1%Weapon: 10% |
| Skeleton (Archer)Armed creature | 13 | 2.3 | 0.38 | 20.22 | 60.5% | 5% | CategoriesAlchemy: 1.1%Armor: 31.8%Book: 4.4%Drink: 2.6%Enchantment: 2.2%Food: 3.9%Jewelry: 3.5%Other: 2.2%Potion: 16.6%Smithing: 2.8%Weapon: 29% |
| Skeleton (Knight)Armed creature | 30 | 2.73 | 0.42 | 44 | 57.5% | 5% | CategoriesAlchemy: 1.3%Armor: 27.5%Book: 3.5%Drink: 4.4%Enchantment: 2%Food: 3.7%Jewelry: 4.2%Other: 0.9%Potion: 15.6%Smithing: 3.5%Weapon: 33.5% |
| Skeleton (Warrior)Armed creature | 13 | 2.24 | 0.37 | 21.13 | 61.5% | 7% | CategoriesAlchemy: 0.9%Armor: 30.6%Book: 3.6%Drink: 4.5%Enchantment: 1.8%Food: 4.9%Jewelry: 4%Other: 2.2%Potion: 16.5%Smithing: 3.3%Weapon: 27.7% |
| Stone GolemUnarmed monster | 35 | 3.08 | 0.54 | 51.72 | 59.5% | 5.5% | CategoriesAlchemy: 19.2%Armor: 10.7%Book: 5.7%Drink: 3.3%Enchantment: 4.4%Food: 8.5%Jewelry: 5.5%Other: 2.1%Potion: 17.6%Smithing: 11.7%Weapon: 11.4% |
| SuccubusArmed creature | 27 | 2.64 | 0.42 | 36.15 | 54% | 7.5% | CategoriesAlchemy: 0.8%Armor: 34%Book: 1.3%Drink: 2.5%Enchantment: 2.5%Food: 3.6%Jewelry: 2.5%Other: 2.3%Potion: 15.9%Smithing: 4.4%Weapon: 30.4% |
| TrollUnarmed monster | 22 | 3.05 | 0.53 | 30.62 | 58% | 2.5% | CategoriesAlchemy: 16.7%Armor: 11.6%Book: 4.6%Drink: 5.2%Enchantment: 4.9%Food: 7.5%Jewelry: 7.7%Other: 2.1%Potion: 17.4%Smithing: 10.8%Weapon: 11.3% |
| UnicornUnarmed monster | 20 | 2.22 | 0.4 | 35.37 | 63.5% | 7% | CategoriesAlchemy: 12.1%Armor: 13.3%Book: 4.5%Drink: 4.5%Enchantment: 6.5%Food: 9.2%Jewelry: 9.4%Other: 2.9%Potion: 18.2%Smithing: 9.9%Weapon: 9.4% |
| VampireUnarmed monster | 30 | 2.85 | 0.57 | 41.22 | 54% | 4% | CategoriesAlchemy: 18.4%Armor: 9.6%Book: 5.4%Drink: 4.7%Enchantment: 5.8%Food: 7.9%Jewelry: 8.6%Other: 0.9%Potion: 20.2%Smithing: 9.1%Weapon: 9.3% |
| Webstalker EttercapUnarmed monster | 27 | 2.95 | 0.48 | 43.84 | 60.5% | 6% | CategoriesAlchemy: 16.8%Armor: 10%Book: 8.5%Drink: 4.9%Enchantment: 6.3%Food: 5.9%Jewelry: 7.1%Other: 0.8%Potion: 16.3%Smithing: 11.4%Weapon: 12% |
| WerewolfUnarmed monster | 25 | 2.94 | 0.55 | 44.2 | 61.5% | 3.5% | CategoriesAlchemy: 16.5%Armor: 11.6%Book: 3.9%Drink: 4.4%Enchantment: 3.9%Food: 10.4%Jewelry: 6.8%Other: 1.4%Potion: 18.7%Smithing: 9.7%Weapon: 12.6% |
| White WolfUnarmed monster | 13 | 2.18 | 0.43 | 18.1 | 53% | 6% | CategoriesAlchemy: 17.8%Armor: 9.8%Book: 5.5%Drink: 2.7%Enchantment: 5.5%Food: 7.8%Jewelry: 6.4%Other: 1.8%Potion: 19.7%Smithing: 12.8%Weapon: 10.1% |
| WorgUnarmed monster | 22 | 2.96 | 0.57 | 33.84 | 60.5% | 4.5% | CategoriesAlchemy: 16.4%Armor: 11.6%Book: 5.4%Drink: 3%Enchantment: 5.9%Food: 7.1%Jewelry: 6.9%Other: 1.9%Potion: 19.4%Smithing: 11.8%Weapon: 10.6% |
| WyvernUnarmed monster | 27 | 2.76 | 0.52 | 32.38 | 51% | 4.5% | CategoriesAlchemy: 17.7%Armor: 11.2%Book: 5.6%Drink: 4%Enchantment: 3.8%Food: 7.6%Jewelry: 6.5%Other: 1.8%Potion: 18.6%Smithing: 11.9%Weapon: 11.2% |
| ZombieUnarmed monster | 8 | 0.56 | 0.24 | 10.12 | 48% | 25.5% | CategoriesAlchemy: 15.3%Drink: 16.2%Food: 10.8%Jewelry: 15.3%Potion: 42.3% |
| Zombie (Knight)Armed creature | 27 | 2.56 | 0.4 | 43.84 | 60.5% | 4.5% | CategoriesAlchemy: 1.4%Armor: 28.8%Book: 2.1%Drink: 4.1%Enchantment: 2.3%Food: 6.2%Jewelry: 2.7%Other: 1.6%Potion: 15.8%Smithing: 4.5%Weapon: 30.4% |
How it works
What a creature drops
Random loot is rolled from the creature’s type and level. Creatures carrying a real weapon or armor use the armed loot pool; golems use the monster pool. The game classifies weak creatures using their type’s level range, so raising the level of a weak creature does not switch it to the stronger drop rules.
Weak unarmed creatures can drop a small supply item. Armed or stronger creatures use broader category rolls and may add a spell tome; creatures with spells are more likely to add one. Every creature may also drop a potion on top of that: 25% of kills, or 15% for weak creatures. Coins are rolled separately. The per-enemy samples include these branches, while the category table shows only the broader category rolls.
Your class changes the mix
Some classes favor weapons and armor, while others favor books. Favored category weights are multiplied by 1.3 before the category roll is normalized. This changes the mix; it does not multiply the chance of every individual item dropping. The book preference also affects the extra-tome roll.
The selector groups classes that use the same loot rules. Small differences between sampled cases can come from random variation, especially with rare items. Item tiers and materials are rolled after a category is chosen; see their pages for quality distributions.
Random drops and carried items
An enemy’s visible equipment is not a promise that the exact item will drop. Random loot is generated separately. Persistent items it carries, including quest objects, can be dropped separately on death and are excluded from these sample averages.
Summoned and raised creatures give no random loot or kill experience. Quest objectives and pending reward items receive special handling; ordinary rewards become regular inventory items after turn-in. Dragon stones remain protected quest items.
Pick up better equipment automatically
Auto Pick Up Better Equipment replaces the old Light Items and Better Weapons/Armor filters. Walking over loot collects usable jewelry, weapons, shields, armor and clothing without opening the loot window. Coins, potions and food retain their own filters. Pickup comparisons and automatic equipping run in small batches while you keep moving, so a large pile can take a few frames to finish. Inventory, equipment or loot changes cause pending comparisons to be checked again. Leaving the room or changing the game session cancels unfinished work; items already collected stay in your bag.
A candidate must score strictly higher than every item of exactly the same type already in your inventory, whether equipped or unequipped. A better light chest piece in your bag blocks a weaker light chest piece on the ground; pants and other armor categories are separate comparisons. With no copy of that type in the bag, the first usable one qualifies. Only one highest-scoring copy per type is selected from a pile, so weaker or equal duplicates stay behind.
Pickup compares every matching item against the same background equipment, excluding equipped copies of that type from the scoring baseline. It uses the same class-aware weights and caps as the equipment evaluator. Auto-equip separately decides whether the collected item should be worn.
Auto Pick Up All Loot still collects everything and overrides the equipment filter, including unusable or weaker gear. Items deliberately dropped by the hero are not automatically collected again. Existing settings enable the merged filter if either retired option was enabled.
Automatically equip upgrades
Auto Equip Better is optional and starts off. Newly acquired usable, uncursed equipment fills a compatible empty slot first, including rings, necklaces and clothing. Clothing adds neither armor noise nor arcane spell failure. An empty body slot stays unarmored: light and heavy armor require a matching equipped piece before automatic upgrades can begin. Two-handed weapons keep both hands reserved.
Occupied slots only upgrade within exactly the same item type: cloth pants replace cloth pants, light pants replace light pants, and heavy pants replace heavy pants. Armor categories never change automatically in either direction. If both fingers are occupied, choose the ring replacement with the greatest score improvement; an empty finger fills first. Shared gear applies to both presets, hand gear is checked in each preset, and the selected preset stays unchanged. Ties keep your current item. Displaced gear stays in your inventory.
Comparison arrows, the better-equipment pickup check and auto-equip share one utility score. Effective bonus points add together: attributes have the highest baseline value, proficiencies come next, and individual resistance points are lower. Larger combinations can justify a tradeoff: two useful proficiencies can beat one attribute, while two effective attribute bonuses are worth more than one of the same strength. Damage, armor resistance and shield evasion also contribute. Sale price is ignored.
Proficiency value follows your class aptitude, permanent training, equipment in either preset and known spells or skills. A Warrior gets no value from Stealing because the class cannot use it, but Sword is useful and becomes more valuable with training or an equipped sword. Stat bonuses beyond the racial attribute cap, class proficiency cap or resistance cap add no value. Other equipped items and natural resistances count toward those caps; temporary buffs, hunger and weather do not influence the comparison.
Dexterity and Constitution receive extra attribute weight for every class. Classes meeting the magic training threshold below favor their casting attribute; the others favor Strength. Proficiency aptitude scales from its minimum multiplier to full base weight with the class training cap. Permanent training adds a gradual relevance bonus, and using that proficiency through equipment or a known ability adds another bonus. See the generated weights and class examples below.
This score estimates general usefulness rather than predicting the next fight. It can trade a resistance for a useful attribute even when that resistance would help against a particular enemy. Turn auto-equip off to preserve a specialized loadout. It works with manual collection and any auto pickup option; pickup rules decide what enters your inventory first.
Equipment scoring weights
These are utility points for comparisons, not multipliers applied to combat stats. Add each effective stat bonus times its weight. Bonuses above a cap contribute zero. Proficiency weight = base × class aptitude × (1 + training relevance + loadout relevance). Class aptitude interpolates from 0.5 to full weight as the class cap approaches 10. Training relevance grows from zero at 1 permanent points to the listed training bonus at 10 points, clamped at each end. Class-forbidden proficiencies have zero weight.
| Contribution | Weight |
|---|---|
| Utility points per effective attribute point | 12 |
| Multiplier for Dexterity, Constitution and the class favored combat attribute | 1.25 |
| Base utility per effective proficiency point before class aptitude, training and loadout | 6 |
| Minimum class aptitude multiplier; class-forbidden proficiencies instead receive zero | 0.5 |
| Class cap and permanent training that grant full relevance | 10 |
| Starting training, before the additional training relevance bonus | 1 |
| A magic school class cap at least this high favors the casting attribute over Strength | 6 |
| Maximum added relevance from permanent proficiency training | 0.25 |
| Added relevance for equipment in either preset or a known spell/skill | 0.25 |
| Utility per effective elemental resistance percentage point | 0.25 |
| Utility per effective physical resistance percentage point | 0.75 |
| Utility per intrinsic damage point | 2 |
| Utility per point of evade, action speed, health/mana regeneration and on-hit life steal | 1 |
| Utility per point of other passive special effects | 0.25 |
| Utility per passive resource point | 0.25 |
| Additional utility penalty per curse; cursed candidates are never auto-equipped | 50 |
Same ring, different classes
Gain over a plain ring for a Human with fresh base training, no equipped gear and no learned abilities. These samples come directly from the game’s evaluator. Your trained proficiencies and loadout change the score.
| Class | Ring bonus | Score gain |
|---|---|---|
| Warrior | +1 Strength | 15 |
| Warrior | +1 Intelligence | 12 |
| Warrior | +1 Strength and +1 Intelligence | 27 |
| Warrior | +1 Sword | 6 |
| Warrior | +1 Stealing | 0 |
| Warrior | +1 Evocation | 0 |
| Thief | +1 Strength | 15 |
| Thief | +1 Intelligence | 12 |
| Thief | +1 Strength and +1 Intelligence | 27 |
| Thief | +1 Sword | 4.8 |
| Thief | +1 Stealing | 6 |
| Thief | +1 Evocation | 3.6 |
| Mage | +1 Strength | 12 |
| Mage | +1 Intelligence | 15 |
| Mage | +1 Strength and +1 Intelligence | 27 |
| Mage | +1 Sword | 3.6 |
| Mage | +1 Stealing | 0 |
| Mage | +1 Evocation | 7.5 |
Automatic pickup and equipment examples
Measured with both options enabled, except where All Loot is specified.
| Situation | Picked up | Equipped |
|---|---|---|
| Light armor is worse than matching light armor already in your bag | No | No |
| Cloth pants with a useful bonus; your legs slot is empty | Yes | Yes |
| Usable light pants; your legs slot is empty | Yes | No |
| Better light pants replace your light pants | Yes | Yes |
| Heavy pants found while wearing light pants | Yes | No |
| All Loot enabled: a Mage finds unusable heavy armor | Yes | No |
Keep, sell or store
Ordinary world loot is eligible for cleanup after 48 game hours away from its floor. Items you deliberately deposit in a chest are persistent. A trader only buys its supported categories; compare prices before selling useful supplies.
See Chests for storage and locks, Shops for prices, Survival for carrying limits, and Tiers and Materials for item quality.
