Elf (Bandit)

Compare its random drops by hero class and level in Loot and inventory.

Race
Dark Elf (medium)
Faction
Elves
Levels
3–40
Temper
Territorial
Alignment
Neutral
Fights as
Thief

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
322812476%2% / 3%0%100%377
218333331276%2% / 3%0%100%899
4014855532177%3% / 4%0%100%1450
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 3Level 21Level 40
Crushing+5%+8%+8%
Holy-13%-31%-50%
Necrotic+13%+31%+50%
Piercing+5%+8%+8%
Slashing+5%+8%+8%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Short Sword
  • Ranged: Short Bow

Where it lives