Jewelry

Rings and necklaces have no power of their own: everything they do comes from their enchantments, and even a Common one always has at least one.

Necklace

Slots
Neck
Base price
50
Weight
1
Tiers
All

Better pieces roll extra effects: each list below becomes possible from its tier upward. Common pieces never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt CommonBest case, Legendary
Acid resistance4%10%
Fire resistance4%10%
Frost resistance4%10%
Holy resistance4%10%
Lightning resistance4%10%
Necrotic resistance4%10%
Poison resistance4%10%
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Abjuration (curse)-1-1
Conjuration (curse)-1-1
Evocation (curse)-1-1
Illusion (curse)-1-1
Restoration (curse)-1-1
Transmutation (curse)-1-1

Rare and above

EffectAt RareBest case, Legendary
Strength+1+1
Dexterity+1+1
Constitution+1+1
Intelligence+1+1
Wisdom+1+1
Charisma+1+1
Dagger+1+1
Sword+1+1
Axe+1+1
Mace+1+1
Hammer+1+1
Staff+1+1
Bow+1+1
Crossbow+1+1
Shield+1+1
Single Handed+1+1
Two Handed+1+1
Two Weapons+1+1
Light Armor+1+1
Heavy Armor+1+1
Abjuration+1+1
Conjuration+1+1
Evocation+1+1
Illusion+1+1
Restoration+1+1
Transmutation+1+1
Stealth+1+1
Traps+1+1
Assassination+1+1
Locks+1+1
Stealing+1+1
Alchemy+1+1
Smithing+1+1

Elite and above

EffectAt EliteBest case, Legendary
Constitution+1+1
Dexterity+1+1
Strength+1+1
Charisma+1+1
Wisdom+1+1
Intelligence+1+1

Ring

Slots
Finger Right, Finger Left
Base price
50
Weight
1
Tiers
All

Better pieces roll extra effects: each list below becomes possible from its tier upward. Common pieces never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt CommonBest case, Legendary
Acid resistance4%10%
Fire resistance4%10%
Frost resistance4%10%
Holy resistance4%10%
Lightning resistance4%10%
Necrotic resistance4%10%
Poison resistance4%10%
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Abjuration (curse)-1-1
Conjuration (curse)-1-1
Evocation (curse)-1-1
Illusion (curse)-1-1
Restoration (curse)-1-1
Transmutation (curse)-1-1

Rare and above

EffectAt RareBest case, Legendary
Strength+1+1
Dexterity+1+1
Constitution+1+1
Intelligence+1+1
Wisdom+1+1
Charisma+1+1
Dagger+1+1
Sword+1+1
Axe+1+1
Mace+1+1
Hammer+1+1
Staff+1+1
Bow+1+1
Crossbow+1+1
Shield+1+1
Single Handed+1+1
Two Handed+1+1
Two Weapons+1+1
Light Armor+1+1
Heavy Armor+1+1
Abjuration+1+1
Conjuration+1+1
Evocation+1+1
Illusion+1+1
Restoration+1+1
Transmutation+1+1
Stealth+1+1
Traps+1+1
Assassination+1+1
Locks+1+1
Stealing+1+1
Alchemy+1+1
Smithing+1+1

Elite and above

EffectAt EliteBest case, Legendary
Constitution+1+1
Dexterity+1+1
Strength+1+1
Charisma+1+1
Wisdom+1+1
Intelligence+1+1

Tier colours: Common Uncommon Rare Elite Legendary