Skills

Thievery techniques that spend mana: setting and disarming traps, opening locks, hiding and striking unseen. The log also reports when their effects end, including leaving Hide In Shadows. Skills scale with Dexterity and their proficiency, and a skill manual always teaches them. Their base mana cost is higher than their reference spells and increases with level. Trap placement always fails while an enemy can see you; the attempt still spends mana and action points.

Assassination Skill

NameEffects, first castable → level 50ManaDeliveryBest class
AssassinateCommonAssassinate +1% → +4% for 12 → 24 turns18 → 36TargetSelfThief

Locks Skill

NameEffects, first castable → level 50ManaDeliveryBest class
Open LocksCommonLocks Opening strength 40 → strength 99157 → 179TargetSelfThief

Stealth Skill

NameEffects, first castable → level 50ManaDeliveryBest class
Hide In ShadowsCommonVisibility -26% → -81% for 24 → 48 turnsNoise -26% → -81% for 24 → 48 turns18 → 36TargetSelfThief

Traps Skill

NameEffects, first castable → level 50ManaDeliveryBest class
Detect TrapsCommonDetect Traps +29% → +90% for 12 → 24 turns18 → 36TargetSelfThief
Disarm TrapCommonDisarm Trap +29% → +90%18 → 36TargetSelfThief
Spike TrapCommonPiercing damage 10 → 8336 → 72AreaSelfThief