Spike Trap
CommonTrapsPlacement always fails while any living enemy can see you. Hearing alone does not block it. A failed attempt still spends mana and action points.
- Mana
- 36 → 72
- Action points
- 55
- Duration
- 24 → 48 turns
- Delivery
- Area
- Target
- Yourself
- Reference build can cast from
- Level 1 (Thief, Traps 1)
Effects
| Effect | First castableLevel 1, Traps 1 | At its bestLevel 50, Traps 10 |
|---|---|---|
| Piercing damageOn the target | 10 | 83 |
Cast in a test arena at its best: spent 72 mana; 1 trap(s) placed.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
