Spike Trap

CommonTraps

Placement always fails while any living enemy can see you. Hearing alone does not block it. A failed attempt still spends mana and action points.

Mana
36 → 72
Action points
55
Duration
24 → 48 turns
Delivery
Area
Target
Yourself
Reference build can cast from
Level 1 (Thief, Traps 1)

Effects

EffectFirst castableLevel 1, Traps 1At its bestLevel 50, Traps 10
Piercing damageOn the target1083
Cast by a Thief, the class that can take Traps furthest. Its casting attribute (Dexterity) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 72 mana; 1 trap(s) placed.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassTraps capStanding
Thief10Reaches the tier
Bard5Reaches the tier
Ranger5Reaches the tier
Druid4Reaches the tier
Barbarian3Reaches the tier