Spells

150 spells in six schools. Each is checked in a test arena at the earliest affordable level for its reference build, and at level 50 with the school mastered. Minimum builds spend their proficiency points on the tested school.

Abjuration Divine

NameEffects, first castable → level 50ManaDeliveryBest class
Arcane NegationCommonMagic Resistance +18% → +82% for 6 → 10 turns12 → 24TargetSelfCleric
Lingering CorrosionCommonAcid damage 4 → 4512 → 24AreaEnemyCleric
Seeker of CorrosionCommonAcid damage 6 → 6112 → 24ProjectileEnemyCleric
Wooden FortitudeCommonCrushing resistance 5% → 16% for 6 → 10 turnsPiercing resistance 5% → 16% for 6 → 10 turnsSlashing resistance 5% → 16% for 6 → 10 turns12 → 24TargetSelfCleric
Arcane RenewalUncommonMana Regeneration +84% → +375% for 8 → 14 turns36 → 48TargetSelfCleric
Corrosive DetonationUncommonAcid damage 6 → 69 on enemiesAcid damage 2 per turn → 14 per turn on enemies for 2 → 4 turns36 → 48AreaSelfCleric
Earthborn BulwarkUncommonCrushing resistance 8% → 23% for 6 → 10 turnsPiercing resistance 8% → 23% for 6 → 10 turnsSlashing resistance 8% → 23% for 6 → 10 turns36 → 48TargetSelfCleric
Glimmering WardUncommonReflect Magical Damage Effects 8% chance → 38% chance for 6 → 10 turns36 → 48TargetSelfCleric
Purge the ArcaneUncommonDispel Magic strength 25 → strength 11236 → 48TargetSelfCleric
Agility of the Mystic WindRareDexterity +1 for 10 → 14 turns50 → 80TargetSelfCleric
Arcane InsightRareIntelligence +1 for 10 → 14 turns50 → 80TargetSelfCleric
Enchanted EloquenceRareCharisma +1 for 10 → 14 turns50 → 80TargetSelfCleric
Endurance of the ArcaneRareConstitution +1 for 10 → 14 turns50 → 80TargetSelfCleric
Sage’s ClarityRareWisdom +1 for 10 → 14 turns50 → 80TargetSelfCleric
Titan’s MightRareStrength +1 for 10 → 14 turns50 → 80TargetSelfCleric
Arcane CleansingEliteDispel Negative Magic strength 86 → strength 13563 → 119TargetSelfCleric
Arcane MirrorEliteReflect Magical Damage Effects 48% chance → 75% chance for 13 → 16 turns63 → 119TargetSelfCleric
Elemental AegisEliteFire resistance 39% → 55% for 13 → 16 turnsFrost resistance 39% → 55% for 13 → 16 turnsLightning resistance 39% → 55% for 13 → 16 turns63 → 119TargetSelfCleric
Purification RitualEliteRemove Curse From Item +28% → +45%63 → 119TargetSelfCleric
Rain of DissolutionEliteAcid damage 18 → 9363 → 119AreaEnemyCleric
Absolute ReversalLegendaryReflect Magical Damage Effects certain for 18 → 20 turns114 → 179TargetSelfCleric
Absolute SanctuaryLegendaryAcid resistance 44% → 51% for 18 → 20 turnsCrushing resistance 44% → 51% for 18 → 20 turnsFire resistance 44% → 51% for 18 → 20 turnsFrost resistance 44% → 51% for 18 → 20 turnsHoly resistance 44% → 51% for 18 → 20 turnsLightning resistance 44% → 51% for 18 → 20 turnsNecrotic resistance 44% → 51% for 18 → 20 turnsPiercing resistance 44% → 51% for 18 → 20 turnsPoison resistance 44% → 51% for 18 → 20 turnsSlashing resistance 44% → 51% for 18 → 20 turns114 → 179TargetSelfCleric
Insomnia’s GiftLegendaryRestore Stamina 24 → 27114 → 179TargetSelfCleric
Metallic ResilienceLegendaryCrushing resistance 132% → 152% for 18 → 20 turnsPiercing resistance 132% → 152% for 18 → 20 turnsSlashing resistance 132% → 152% for 18 → 20 turns114 → 179TargetSelfCleric
Sustenance of the ArcaneLegendaryRestore Satiety 15 → 17114 → 179TargetSelfCleric

Conjuration Arcane

NameEffects, first castable → level 50ManaDeliveryBest class
Bolt of WitheringCommonNecrotic damage 6 → 6112 → 24ProjectileEnemyMage
Curse of the UndyingCommonRaise Zombie +16 → +65 for 11 → 20 turns12 → 24Target DeadEnemyMage
Graveborn SnareCommonNecrotic damage 8 → 8512 → 24AreaSelfMage
Sanctuary of the NecrosisCommonHoly resistance 12% → 35% for 6 → 10 turns12 → 24TargetSelfMage
Warrior of the DeadCommonRaise Skeleton Warrior +16 → +65 for 11 → 20 turns12 → 24Target DeadEnemyMage
Aura of the DyingUncommonNecrotic damage 2 → 3236 → 48AreaSelfMage
Bone Archer’s CallUncommonRaise Skeleton Archer +2 → +6 for 8 → 14 turns36 → 48Target DeadEnemyMage
Feast Upon the DeadUncommonConvert Corpse to Life +17% → +75%36 → 48Target DeadEnemyMage
Ghoul’s AwakeningUncommonRaise Ghoul +2 → +6 for 8 → 14 turns36 → 48Target DeadEnemyMage
Messenger of DoomUncommonSummon Crow +2 → +6 for 11 → 20 turns36 → 48TargetSelfMage
Tempest of the GraveUncommonNecrotic damage 4 → 5336 → 48AreaEnemyMage
Blade of the Vampire LordRareSteal Life On Hit Performed +8% → +22% for 9 → 14 turns60 → 80TargetSelfMage
Breath of LifeRareAlly Revival +13 → +3260 → 80Target DeadAllyMage
Lichborn AscensionRareRaise Lich +3 → +6 for 9 → 14 turns60 → 80Target DeadEnemyMage
Plagueborn HorrorRareRaise Infected Zombie +3 → +6 for 9 → 14 turns60 → 80Target DeadEnemyMage
Web of ShadowsRareSummon Spider +3 → +6 for 9 → 14 turns60 → 80TargetSelfMage
Arcane DrainEliteSteal Mana +83 → +12977 → 119TargetEnemyMage
Curse of FrailtyEliteConstitution -2 for 12 → 16 turnsDexterity -2 for 12 → 16 turnsStrength -2 for 12 → 16 turns77 → 119TargetEnemyMage
Knight of the Bone LegionEliteSummon Skeleton Knight +4 → +6 for 16 → 20 turns77 → 119TargetSelfMage
Rise of the Arch-LichEliteRaise Arch Lich +4 → +6 for 11 → 14 turns77 → 119Target DeadEnemyMage
Siphon VitalityEliteSteal Life +83 → +12977 → 119TargetEnemyMage
Aura of EnfeeblementLegendaryConstitution -1 for 13 → 14 turnsDexterity -1 for 13 → 14 turnsStrength -1 for 13 → 14 turns101 → 179AreaSelfMage
Manifest SustenanceLegendaryEvoke Food +6% → +8%101 → 179TargetSelfMage
Necrotic AegisLegendarySteal Life On Hit Received +75% → +98% for 18 → 20 turns101 → 179TargetSelfMage
Winged TerrorLegendarySummon Wyvern +5 → +6 for 14 → 16 turns101 → 179TargetSelfMage

Evocation Arcane

NameEffects, first castable → level 50ManaDeliveryBest class
Draconic ExhalationCommonFire damage 4 → 39 on enemiesFire damage 1 per turn → 10 per turn on enemies for 3 → 6 turns12 → 24AreaSelfMage
Infernal AegisCommonFire resistance 12% → 35% for 6 → 10 turns12 → 24TargetSelfMage
Infernal DetonationCommonFire damage 6 → 61 on enemiesFire damage 1 per turn → 4 per turn on enemies for 2 → 4 turns12 → 24ProjectileEnemyMage
Shard of WinterCommonFrost damage 4 → 45Action Speed -15% → -68% for 6 → 10 turnsMovement Speed -15% → -68% for 6 → 10 turns12 → 24ProjectileEnemyMage
Stormcaller’s WrathCommonLightning damage 4 → 4512 → 24ProjectileEnemyMage
Ember SnareUncommonFire damage 10 → 108Fire resistance 7% → 20% for 3 → 6 turns36 → 48AreaSelfMage
Heaven’s JudgmentUncommonLightning damage 8 → 10036 → 48TargetEnemyMage
Raging TempestUncommonLightning damage 6 → 6936 → 48AreaEnemyMage
Static ConfinementUncommonLightning damage 10 → 108Action Speed -34% → -150% for 6 → 10 turnsMovement Speed -34% → -150% for 6 → 10 turns36 → 48AreaSelfMage
Stormborn GuardianUncommonSummon Lightning Elemental +2 → +6 for 8 → 14 turns36 → 48TargetSelfMage
Blazing BarricadeRareFire damage 4 → 39 on enemiesFire damage 2 per turn → 10 per turn on enemies for 4 → 6 turns60 → 80AreaSelfMage
Flameborn SentinelRareSummon Fire Elemental +3 → +6 for 9 → 14 turns60 → 80TargetSelfMage
Frozen CataclysmRareFrost damage 6 → 45Action Speed -29% → -82% for 6 → 10 turnsMovement Speed -29% → -82% for 6 → 10 turns60 → 80AreaEnemyMage
Frozen Fang TrapRareFrost damage 17 → 146Action Speed -29% → -82% for 6 → 10 turnsMovement Speed -29% → -82% for 6 → 10 turns60 → 80AreaSelfMage
Glacial BulwarkRareCrushing resistance 20% → 43% for 9 → 14 turnsPiercing resistance 20% → 43% for 9 → 14 turnsSlashing resistance 20% → 43% for 9 → 14 turns60 → 80TargetSelfMage
HellstormRareFire damage 6 → 53 on enemiesFire damage 2 per turn → 10 per turn on enemies for 4 → 6 turns60 → 80AreaEnemyMage
Elemental BastionEliteFire damage 11 → 61Frost damage 11 → 61Lightning damage 11 → 6177 → 119AreaSelfMage
Frozen FortressEliteFrost damage 11 → 61Action Speed -51% → -90% for 8 → 10 turnsMovement Speed -51% → -90% for 8 → 10 turns77 → 119AreaSelfMage
Frozen StasisEliteFrost damage 4 per turn → 18 per turn for 8 → 10 turnsAction Speed -60% → -105% for 8 → 10 turnsMovement Speed -60% → -105% for 8 → 10 turns77 → 119TargetEnemyMage
Glacial GuardianEliteSummon Ice Elemental +4 → +6 for 12 → 16 turns77 → 119TargetSelfMage
Stormcaller’s EmbraceEliteLightning resistance 61% → 94% for 12 → 16 turnsAdd Mana On Hit Received +76% → +135% for 16 → 20 turns77 → 119TargetSelfMage
Arctic SurgeLegendaryFrost damage 7 → 24Frost resistance 64% → 78% for 13 → 14 turnsMovement Speed -69% → -90% for 13 → 14 turnsAction Speed -69% → -90% for 13 → 14 turns101 → 179AreaEnemyMage
Burning HexLegendaryFire damage 10 per turn → 32 per turn for 5 → 6 turns101 → 179TargetEnemyMage
Prison of the StormLegendaryLightning damage 31 → 108Action Speed -115% → -150% for 2 turnsMovement Speed -115% → -150% for 2 turns101 → 179TargetEnemyMage
Wrath of the WildLegendaryFire damage 13 → 45Frost damage 13 → 45Lightning damage 13 → 45Fire resistance 42% → 51% for 13 → 14 turnsFrost resistance 42% → 51% for 13 → 14 turnsLightning resistance 42% → 51% for 13 → 14 turns101 → 179AreaSelfMage

Illusion Arcane

NameEffects, first castable → level 50ManaDeliveryBest class
Disarm TrapCommonDisarm Trap +34% → +150%12 → 24TargetSelfMage
Dread ManifestationCommonFear +15% → +68% for 6 → 10 turns12 → 24TargetEnemyMage
Ethereal GlowCommonLight +3 → +13 for 11 → 20 turnsNoise +100% for 11 → 20 turns (drawback)Visibility +100% for 11 → 20 turns (drawback)Detect Traps +15% → +68% for 11 → 20 turns12 → 24TargetSelfMage
Seer’s IntuitionCommonDetect Traps +24% → +105% for 8 → 14 turns12 → 24TargetSelfMage
Toxic TrickeryCommonPoison damage 4 → 39 on enemiesPoison damage 1 per turn → 10 per turn on enemies for 3 → 6 turns12 → 24ProjectileEnemyMage
Architect’s InsightUncommonDetect Rooms 8% chance → 38% chance36 → 48AreaSelfMage
Shimmering MirageUncommonEvade +17% → +75% for 6 → 10 turnsVisibility -17% → -75% for 6 → 10 turns36 → 48TargetSelfMage
Unveiling SightUncommonDetect Enemies 8% chance → 38% chance36 → 48AreaSelfMage
Venomous DetonationUncommonPoison damage 4 → 53 on enemiesPoison damage 1 per turn → 10 per turn on enemies for 3 → 6 turns36 → 48AreaEnemyMage
Venomous SnareUncommonPoison damage 6 → 61 on enemiesPoison damage 1 per turn → 10 per turn on enemies for 3 → 6 turns36 → 48AreaSelfMage
Fog of the ForgottenRareIntelligence -2 for 5 → 8 turnsWisdom -2 for 5 → 8 turns60 → 80TargetEnemyMage
Phantom GuardRareCrushing resistance 20% → 43% for 9 → 14 turnsPiercing resistance 20% → 43% for 9 → 14 turnsSlashing resistance 20% → 43% for 9 → 14 turns60 → 80TargetSelfMage
Silence of the ShadowsRareNoise -58% → -165% for 9 → 14 turns60 → 80TargetSelfMage
Veil of DarknessRareVision -29% → -82% for 6 → 10 turns60 → 80TargetEnemyMage
Veil of the UnseenRareVisibility -45% → -128% for 4 → 6 turnsNoise -45% → -128% for 4 → 6 turns60 → 80TargetSelfMage
Eclipse of FearEliteFear +60% → +105% for 8 → 10 turns77 → 119AreaSelfMage
Phantom EscapeEliteEvade Traps +55% → +98% for 8 → 10 turns77 → 119TargetSelfMage
Phantom LockpickEliteLocks Opening strength 102 → strength 18077 → 119TargetSelfMage
Shadow FormEliteShadow Form +4% → +8% for 5 → 6 turns77 → 119TargetSelfMage
Soothing PresenceEliteMind Control Animal +17% → +30% for 11 → 14 turns77 → 119TargetEnemyMage
Aegis of the Unseen SnareLegendaryDisarm All Traps in Room 58% chance → 75% chance101 → 179TargetSelfMage
Barrier of DeceptionLegendaryPoison damage 24 → 85Poison resistance 23% → 27% for 5 → 6 turns101 → 179AreaSelfMage
Greater Veil of the UnseenLegendaryVisibility -115% → -150% for 5 → 6 turnsNoise -115% → -150% for 5 → 6 turns101 → 179TargetSelfMage
Miasma VeilLegendaryPoison damage 20 → 69 on enemiesPoison damage 5 per turn → 18 per turn on enemies for 5 → 6 turns101 → 179AreaEnemyMage
Puppet Master’s WillLegendaryMind Control +23% → +30% for 13 → 14 turns101 → 179TargetEnemyMage

Restoration Divine

NameEffects, first castable → level 50ManaDeliveryBest class
Arrow of the HeavensCommonHoly damage 4 → 4512 → 24ProjectileEnemyCleric
Light’s EmbraceCommonRestore Health 3 → 3312 → 24TargetAllyCleric
Self-RecoveryCommonRestore Health 4 → 3912 → 24TargetSelfCleric
Ward Against DarknessCommonNecrotic resistance 19% → 55% for 11 → 20 turns12 → 24TargetSelfCleric
Aegis of LightUncommonCrushing resistance 5% → 16% for 7 → 12 turnsPiercing resistance 5% → 16% for 7 → 12 turnsSlashing resistance 5% → 16% for 7 → 12 turns36 → 48TargetSelfCleric
Flickering Aura of HealingUncommonRestore Health 1 per turn → 8 per turn for 7 → 12 turns36 → 48TargetSelfCleric
Pillar of DivinityUncommonHoly damage 8 → 8536 → 48TargetEnemyCleric
Purification TouchUncommonRemove Poison +8% → +38%36 → 48TargetSelfCleric
Weak Aura of RestorationUncommonRestore Health 1 per turn → 8 per turn for 7 → 12 turns36 → 48TargetAllyCleric
Banish the UndeadRareHoly damage 18 → 13850 → 80AreaSelfCleric
Divine AegisRareNecrotic resistance 44% → 86% for 14 → 20 turnsAdd Action Points On Hit Received +87% → +210% for 14 → 20 turns50 → 80TargetSelfCleric
Merciful RestorationRareRestore Health 11 → 8150 → 80TargetAllyCleric
Sacred RenewalRareRestore Health 11 → 8150 → 80TargetSelfCleric
Terror of the RighteousRareFear +172% → +412% for 14 → 20 turns50 → 80AreaSelfCleric
Weapon of the SaintsRareDeal Extra Damage on Hit Performed +34% → +82% for 14 → 20 turns50 → 80TargetSelfCleric
Aura of BenevolenceEliteRestore Health 3 per turn → 12 per turn for 13 → 16 turns63 → 119TargetAllyCleric
Awaken PresenceEliteRestore Stamina 12 → 1763 → 119TargetSelfCleric
Beacon of RestorationEliteRestore Health 27 → 13463 → 119TargetSelfCleric
Divine InterventionEliteRestore Health 25 → 12063 → 119TargetAllyCleric
Divine Self-RegenerationEliteRestore Health 3 per turn → 12 per turn for 13 → 16 turns63 → 119TargetSelfCleric
Mending of the FleshEliteRemove Disease 28% chance → 45% chance63 → 119TargetSelfCleric
Blast of VitalityLegendaryRestore Health 27 → 67 on youRestore Health 27 → 67 on allies114 → 179AreaSelfCleric
Blessing of LightLegendaryStrength +1 for 9 → 10 turnsConstitution +1 for 9 → 10 turnsWisdom +1 for 9 → 10 turns114 → 179TargetSelfCleric
Radiant BlessingLegendaryHoly damage 13 per turn → 32 per turn for 6 turns114 → 179AreaSelfCleric
Sanctuary of LightLegendaryAcid resistance 27% → 31% for 15 → 16 turnsFire resistance 27% → 31% for 15 → 16 turnsFrost resistance 27% → 31% for 15 → 16 turnsLightning resistance 27% → 31% for 15 → 16 turnsNecrotic resistance 41% → 47% for 15 → 16 turnsPoison resistance 27% → 31% for 15 → 16 turns114 → 179TargetSelfCleric

Transmutation Arcane

NameEffects, first castable → level 50ManaDeliveryBest class
Alchemist’s MasteryCommonChange Item To Material strength 8 → strength 3812 → 24TargetSelfMage
Bastion of StoneCommonCrushing damage 2 → 32Movement Speed -15% → -68% for 6 → 10 turns12 → 24AreaSelfMage
Earthshatter ProjectileCommonCrushing damage 6 → 6912 → 24ProjectileEnemyMage
Spatial BanishmentCommonTeleport within Room +2% → +8%12 → 24TargetEnemyMage
Tethered StrideCommonMovement Speed -15% → -68% for 6 → 10 turns12 → 24TargetEnemyMage
Cosmic ImpactUncommonCrushing damage 10 → 11436 → 48TargetEnemyMage
Forced DisplacementUncommonTeleport within Level 8% chance → 38% chance36 → 48TargetEnemyMage
Formshift CurseUncommonPolymorph Enemy +7% → +30%36 → 48TargetEnemyMage
Temporal DragUncommonAction Speed -17% → -75% for 7 → 12 turns36 → 48TargetEnemyMage
Twin of the AllyUncommonClone Target +7% → +30% for 6 → 10 turns36 → 48TargetAllyMage
Echo of the FoeRareClone Target +8% → +22% for 9 → 14 turns60 → 80TargetEnemyMage
Phantom StepRareMovement Speed +29% → +82% for 9 → 14 turns60 → 80TargetSelfMage
Ring of MagmaRareFire damage 6 → 53Crushing damage 6 → 5360 → 80AreaSelfMage
Starfall CataclysmRareCrushing damage 8 → 6960 → 80AreaEnemyMage
Step Between SpacesRareTeleport within Room +3% → +8%60 → 80TargetSelfMage
Temporal ShacklesRareAction Speed -16% → -45% for 6 → 10 turnsMovement Speed -16% → -45% for 6 → 10 turns60 → 80TargetEnemyMage
Accelerated ReflexesEliteAction Speed +76% → +135% for 12 → 16 turns77 → 119TargetSelfMage
Blink of the MagusEliteTeleport within Level 26% chance → 45% chance77 → 119TargetSelfMage
Paralysis HexEliteMovement Speed -514% → -908% for 8 → 10 turns77 → 119TargetEnemyMage
Reflected AdversaryEliteClone Target +17% → +30% for 11 → 14 turns77 → 119TargetEnemyMage
Touch of MidasEliteChange Item To Gold +51% → +90%77 → 119TargetSelfMage
Perfect DoppelgängerLegendaryClone Target +29% → +38% for 5 → 6 turns101 → 179TargetEnemyMage
Prison of StoneLegendaryMovement Speed -138% → -180% for 9 → 10 turnsAction Speed -138% → -180% for 9 → 10 turns101 → 179TargetEnemyMage
Temporal SurgeLegendaryAction Speed +69% → +90% for 13 → 14 turnsMovement Speed +69% → +90% for 13 → 14 turns101 → 179TargetSelfMage
Tremor WaveLegendaryCrushing damage 27 → 93Movement Speed -69% → -90% for 9 → 10 turns101 → 179AreaSelfMage

How it works

Tiers and proficiency

Each spell tier expects a school proficiency: Common 1, Uncommon 3, Rare 5, Elite 7, Legendary 9. You can still learn and cast spells above your level, but every missing point adds 0.25× to the mana cost and cuts the chance to learn it from a tome sharply (×0.5, ×0.25, ×0.1, then ×0.04).

How spells grow

Damage and healing grow with your level (×0.5 at level 1, +3% per level after that), your school proficiency and your casting attribute. If a school matches your class's favoured nature (Arcane or Divine), its proficiency counts double. Spell and skill mana costs rise 2% per level after level 1. Skills have a higher base mana cost than their reference spells.

The numbers on these pages come from engine checks in a sandbox. Minimum is the earliest affordable level for the reference class’s attribute build, with proficiency points spent only on the tested school. Maximum is level 50 with the school at that class’s cap. Projectile and area contact effects are listed but not simulated, and situational abilities still need an appropriate target.

When casting fails

Trap skills and spells always fail while any living enemy can see the hero. Hearing alone does not block placement. Failed attempts still spend mana and action points. Executed spells and skills write Casted or Used Skill followed by their display name to the log. When their effects on the hero end, the log reports the ability ending, including leaving Hide In Shadows or the light going out. Recasting to refresh an effect does not report it ending.

Casting in darkness without a light fails 15% of the time; light-giving spells and necrotic magic (Necrotic damage, raising the dead, draining life) never fail. Arcane spells also fail more often in armor: each light piece adds up to 10% (chest) and each heavy piece up to 13%. Clothing is free. Enemies who notice you casting attack at once 80% of the time.