Weak Aura of Restoration
UncommonRestoration, DivineA gentle, passive healing aura that provides a small but steady recovery to an ally over time.
When its last active effect on you ends, the log shows “Ended Weak Aura of Restoration”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 11 → 20 turns
- Delivery
- Target
- Target
- An ally
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Cleric, Restoration 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Restoration 1 | At its bestLevel 50, Restoration 10 |
|---|---|---|
| Restore HealthOn allies | 1 per turn for 7 turns | 8 per turn for 12 turns |
Cast in a test arena at its best: spent 48 mana; caster gains Restore Health 8 per turn for 12 turns; placed: Weak Aura of Restoration attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Restoration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Monk | 8 | Reaches the tier |
| Shaman | 8 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Ranger | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Warrior | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Barbarian | 2 | Below tier: needs 3, costs more mana, hard to learn |
