Monk
A disciplined martial artist who channels inner energy for rapid strikes, agility, and spiritual techniques.
- Hit dice
- 10
- Favoured magic
- Divine
- Casting attribute
- Wisdom
- Signature weapon
- Unarmed
Races
Forbidden
- Alignments
- Good, Evil
- Armor materials
- Adamant, Dragon, Dwarven, Elven, Glass, Iron, Orcish, Silver, Steel
- Items
- Heavy Helmet, Light Helmet
Starts with
Every hero starts with Ethereal Glow (Illusion Light) in slot 1 of both quick presets, even with no Illusion proficiency.
Growing up
A Human monk built as a fighter: points go to Strength, Constitution, Dexterity first, and the unarmed is the standard one for the level.
| Level | Str | Dex | Con | Int | Wis | Cha | Health | Mana | Evade (melee / ranged) | Weapon hit | Hit chance | Critical chance | AP per attack |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 4 | 3 | 3 | 3 | 25 | 41 | 3% / 4% | 7 | 77% | 7% | 48 |
| 10 | 6 | 5 | 6 | 3 | 3 | 3 | 70 | 59 | 4% / 5% | 17 | 83% | 13% | 46 |
| 20 | 8 | 7 | 7 | 3 | 3 | 3 | 124 | 78 | 6% / 7% | 31 | 87% | 17% | 42 |
| 30 | 9 | 9 | 9 | 3 | 3 | 3 | 204 | 98 | 7% / 9% | 46 | 89% | 19% | 38 |
| 40 | 10 | 10 | 10 | 4 | 4 | 3 | 280 | 159 | 8% / 10% | 61 | 90% | 20% | 35 |
| 50 | 10 | 10 | 10 | 6 | 5 | 5 | 340 | 314 | 8% / 10% | 73 | 90% | 20% | 34 |
Proficiency caps
| Weapons | |
|---|---|
| Dagger | — |
| Sword | — |
| Axe | — |
| Mace | — |
| Hammer | — |
| Staff | 10 |
| Bow | — |
| Crossbow | — |
| Shield | — |
| Unarmed | 10 |
| Combat styles | |
| Single Handed | 10 |
| Two Handed | 10 |
| Two Weapons | 10 |
| Armor | |
| Light Armor | 10 |
| Heavy Armor | — |
| Magic | |
| Abjuration | 5 |
| Conjuration | 5 |
| Evocation | 5 |
| Illusion | 5 |
| Restoration | 8 |
| Transmutation | 5 |
| Thievery | |
| Stealth | 10 |
| Traps | — |
| Assassination | — |
| Locks | 8 |
| Stealing | — |
| Other | |
| Alchemy | 10 |
| Smithing | 10 |
Spells and skills
What a monk can learn. Below-tier means the class can never reach the proficiency the spell’s tier expects. It can still be learned and cast, but with a lower chance and at a higher mana cost.
| School | Cap | Full | Below tier | Examples |
|---|---|---|---|---|
| AbjurationDivine | 5 | 15 | 10 | Absolute Reversal, Absolute Sanctuary, Insomnia’s Gift |
| AssassinationSkill | — | 0 | 0 | None |
| ConjurationArcane | 5 | 16 | 9 | Aura of Enfeeblement, Manifest Sustenance, Necrotic Aegis |
| EvocationArcane | 5 | 16 | 9 | Arctic Surge, Burning Hex, Prison of the Storm |
| IllusionArcane | 5 | 15 | 10 | Aegis of the Unseen Snare, Barrier of Deception, Greater Veil of the Unseen |
| LocksSkill | 8 | 1 | 0 | Open Locks |
| RestorationDivine | 8 | 21 | 4 | Blast of Vitality, Blessing of Light, Radiant Blessing |
| StealthSkill | 10 | 1 | 0 | Hide In Shadows |
| TransmutationArcane | 5 | 16 | 9 | Perfect Doppelgänger, Prison of Stone, Temporal Surge |
| TrapsSkill | — | 0 | 0 | None |
