Dwarf
Dwarves are a proud and sturdy people carved from the bones of the mountains themselves—or so their legends say. Their great halls echo with hammer strikes, roaring fires, and songs recounting ancient victories. A dwarf’s word is as unbreakable as the steel they forge.
- Size
- Medium (evade ×1)
- Movement speed
- -10%
- Spotting traps
- 30%
- Dodging traps
- 0%
- Visibility
- Normal
- Noise
- Normal
- Magic resistance
- Normal
- Starting evade
- 2% melee, 3% ranged
Trap and evade figures are for a new level 1 Dwarf warrior with no equipment, read from the game.
Classes
Attribute limits
| Strength | 10 |
| Dexterity | 8 |
| Constitution | 12 |
| Intelligence | 10 |
| Wisdom | 10 |
| Charisma | 10 |
Most races can raise an attribute to 10.
Resistances
| Damage | Level 1 | Level 10 | Level 20 | Level 30 | Level 40 | Level 50 |
|---|
| Frost | +11% | +20% | +30% | +40% | +50% | +60% |
| Lightning | -11% | -20% | -30% | -40% | -50% | -60% |
Positive values reduce damage taken; negative ones increase it.
Regeneration
| In light | In darkness |
|---|
| Health | Normal | Normal |
| Mana | Normal | Normal |
Multiplies the usual 2% of maximum health or mana regained each turn.