Time

Every action moves the world forward in turns of 5 minutes, so a day has 288 turns. In real time a turn lasts 3 seconds.

The day

Part of dayHours
Midnight0:00–0:59
Night1:00–4:59
Dawn5:00–6:59
Morning7:00–11:59
Noon12:00–12:59
Afternoon13:00–16:59
Dusk17:00–18:59
Evening19:00–22:59
Night23:00–23:59

Outdoors it is dark from 22:00 to 5:00; in winter lands, from 19:00 to 7:00. Indoors (caves, dungeons, buildings) it is always dark unless something gives light. In the dark you miss and fumble spells more often, so carry a light.

What time resets

Travel to a neighbouring region
6 hours
Weather may change
every 6 hours
Shrines recover
after 6 hours
Traders restock
after 24 hours away
Enemies return to a floor
48 hours after your last visit
Loot left on a floor disappears
48 hours after your last visit
Enemies forget the traps they spotted
after 72 hours

How it works

Darkness

Without a light, the hero misses 30% of attacks and 15% of spells fail. Necrotic magic draws on darkness and never fails. Some races regenerate faster in the dark (see Races).