Elf
Elves are ethereal beings woven from starlight and song. Their long lives grant them patience, refinement, and a perspective that often frustrates the shorter-lived races. They move with an otherworldly grace, their cities crafted in harmony with magic and nature alike.
- Size
- Medium (evade ×1)
- Movement speed
- +10%
- Spotting traps
- 20%
- Dodging traps
- 10%
- Visibility
- Normal
- Noise
- Normal
- Magic resistance
- Normal
- Starting evade
- 2% melee, 3% ranged
Trap and evade figures are for a new level 1 Elf warrior with no equipment, read from the game.
Classes
Attribute limits
| Strength | 10 |
| Dexterity | 11 |
| Constitution | 8 |
| Intelligence | 11 |
| Wisdom | 10 |
| Charisma | 10 |
Most races can raise an attribute to 10.
Resistances
| Damage | Level 1 | Level 10 | Level 20 | Level 30 | Level 40 | Level 50 |
|---|
| Holy | +11% | +20% | +30% | +40% | +50% | +60% |
| Necrotic | -11% | -20% | -30% | -40% | -50% | -60% |
Positive values reduce damage taken; negative ones increase it.
Regeneration
| In light | In darkness |
|---|
| Health | Normal | Normal |
| Mana | ×1.25 | ×1.25 |
Multiplies the usual 2% of maximum health or mana regained each turn.