Elf

Elves are ethereal beings woven from starlight and song. Their long lives grant them patience, refinement, and a perspective that often frustrates the shorter-lived races. They move with an otherworldly grace, their cities crafted in harmony with magic and nature alike.

Size
Medium (evade ×1)
Movement speed
+10%
Spotting traps
20%
Dodging traps
10%
Visibility
Normal
Noise
Normal
Magic resistance
Normal
Starting evade
2% melee, 3% ranged

Trap and evade figures are for a new level 1 Elf warrior with no equipment, read from the game.

Classes

Attribute limits

Strength10
Dexterity11
Constitution8
Intelligence11
Wisdom10
Charisma10
Most races can raise an attribute to 10.

Resistances

DamageLevel 1Level 10Level 20Level 30Level 40Level 50
Holy+11%+20%+30%+40%+50%+60%
Necrotic-11%-20%-30%-40%-50%-60%
Positive values reduce damage taken; negative ones increase it.

Regeneration

In lightIn darkness
HealthNormalNormal
Mana×1.25×1.25
Multiplies the usual 2% of maximum health or mana regained each turn.