Absolute Sanctuary

LegendaryAbjuration, Divine

Create an impenetrable barrier that blocks all external influences, rendering you untouchable for a short duration.

When its last active effect on you ends, the log shows “Ended Absolute Sanctuary”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
114 → 179
Action points
75
Duration
18 → 20 turns
Delivery
Target
Target
Yourself
Tier proficiency
9
Reference build can cast from
Level 14 (Cleric, Abjuration 9)
Chance to learn
66% → 100%

Effects

EffectFirst castableLevel 14, Abjuration 9At its bestLevel 50, Abjuration 10
Acid resistanceOn you44% for 18 turns51% for 20 turns
Crushing resistanceOn you44% for 18 turns51% for 20 turns
Fire resistanceOn you44% for 18 turns51% for 20 turns
Frost resistanceOn you44% for 18 turns51% for 20 turns
Holy resistanceOn you44% for 18 turns51% for 20 turns
Lightning resistanceOn you44% for 18 turns51% for 20 turns
Necrotic resistanceOn you44% for 18 turns51% for 20 turns
Piercing resistanceOn you44% for 18 turns51% for 20 turns
Poison resistanceOn you44% for 18 turns51% for 20 turns
Slashing resistanceOn you44% for 18 turns51% for 20 turns
Cast by a Cleric, the class that can take Abjuration furthest. Its casting attribute (Wisdom) was 7 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 179 mana; caster gains Acid resistance 51% for 20 turns, Crushing resistance 51% for 20 turns, Fire resistance 51% for 20 turns, Frost resistance 51% for 20 turns, Holy resistance 51% for 20 turns, Lightning resistance 51% for 20 turns, Necrotic resistance 51% for 20 turns, Piercing resistance 51% for 20 turns, Poison resistance 51% for 20 turns, Slashing resistance 51% for 20 turns; placed: Absolute Sanctuary attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassAbjuration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Paladin6Below tier: needs 9, costs more mana, hard to learn
Druid6Below tier: needs 9, costs more mana, hard to learn
Bard5Below tier: needs 9, costs more mana, hard to learn
Monk5Below tier: needs 9, costs more mana, hard to learn
Ranger4Below tier: needs 9, costs more mana, hard to learn
Spell Sword4Below tier: needs 9, costs more mana, hard to learn
Shaman4Below tier: needs 9, costs more mana, hard to learn
Thief2Below tier: needs 9, costs more mana, hard to learn
Warrior1Below tier: needs 9, costs more mana, hard to learn
Barbarian1Below tier: needs 9, costs more mana, hard to learn