Unarmed
6 crushing damage- Proficiency
- Unarmed
- Fighting style
- Bare hands
- Hands
- Fists
- Range
- Melee
- Base action points
- 55
- Base weight
- 0
- Base price
- 0
- Found as loot
- No
In a specialist’s hands
A Monk, built by the game’s rules for each level, with points spent on this weapon first and the standard unarmed for that level.
| Level | Item | Proficiency | Strength | Dexterity | Hit | Critical | Hit chance | Critical chance | AP per attack | Per 100 AP | Price |
|---|
| 1 | Common Other | 3 | 4 | 4 | 7 | 14 | 77% | 7% | 48 | 12 | 0 |
| 10 | Uncommon Other | 8 | 6 | 5 | 17 | 34 | 83% | 13% | 46 | 34.7 | 0 |
| 20 | Rare Other | 10 | 8 | 7 | 31 | 62 | 87% | 17% | 42 | 75.1 | 0 |
| 30 | Elite Other | 10 | 9 | 9 | 46 | 92 | 89% | 19% | 38 | 128.2 | 0 |
| 40 | Legendary Other | 10 | 10 | 10 | 61 | 122 | 90% | 20% | 35 | 188.2 | 0 |
| 50 | Legendary Other | 10 | 10 | 10 | 73 | 146 | 90% | 20% | 34 | 231.9 | 0 |
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.
Materials
| Material | Usual tier | Damage, item level 1 | Damage, item level 50 | AP, level 1 → 50 | Weight | Price, level 1 → 50 |
|---|
| Other | Common | 5 | 8 | 55 → 50 | 0 | 0 → 0 |
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.
Who can use it