Absolute Reversal
LegendaryAbjuration, DivineA powerful ward manifests around you, reflecting all incoming magical attacks.
When its last active effect on you ends, the log shows “Ended Absolute Reversal”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 114 → 179
- Action points
- 75
- Duration
- 18 → 20 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 9
- Reference build can cast from
- Level 14 (Cleric, Abjuration 9)
- Chance to learn
- 66% → 100%
Effects
| Effect | First castableLevel 14, Abjuration 9 | At its bestLevel 50, Abjuration 10 |
|---|---|---|
| Reflect Magical Damage EffectsOn you | certain for 18 turns | certain for 20 turns |
Cast in a test arena at its best: spent 179 mana; caster gains Reflect Magical Damage Effects certain for 20 turns; placed: Absolute Reversal attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Abjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Paladin | 6 | Below tier: needs 9, costs more mana, hard to learn |
| Druid | 6 | Below tier: needs 9, costs more mana, hard to learn |
| Bard | 5 | Below tier: needs 9, costs more mana, hard to learn |
| Monk | 5 | Below tier: needs 9, costs more mana, hard to learn |
| Ranger | 4 | Below tier: needs 9, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 9, costs more mana, hard to learn |
| Shaman | 4 | Below tier: needs 9, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 9, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 9, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 9, costs more mana, hard to learn |
