Absolute Reversal

LegendaryAbjuration, Divine

A powerful ward manifests around you, reflecting all incoming magical attacks.

When its last active effect on you ends, the log shows “Ended Absolute Reversal”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
114 → 179
Action points
75
Duration
18 → 20 turns
Delivery
Target
Target
Yourself
Tier proficiency
9
Reference build can cast from
Level 14 (Cleric, Abjuration 9)
Chance to learn
66% → 100%

Effects

EffectFirst castableLevel 14, Abjuration 9At its bestLevel 50, Abjuration 10
Reflect Magical Damage EffectsOn youcertain for 18 turnscertain for 20 turns
Cast by a Cleric, the class that can take Abjuration furthest. Its casting attribute (Wisdom) was 7 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 179 mana; caster gains Reflect Magical Damage Effects certain for 20 turns; placed: Absolute Reversal attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassAbjuration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Paladin6Below tier: needs 9, costs more mana, hard to learn
Druid6Below tier: needs 9, costs more mana, hard to learn
Bard5Below tier: needs 9, costs more mana, hard to learn
Monk5Below tier: needs 9, costs more mana, hard to learn
Ranger4Below tier: needs 9, costs more mana, hard to learn
Spell Sword4Below tier: needs 9, costs more mana, hard to learn
Shaman4Below tier: needs 9, costs more mana, hard to learn
Thief2Below tier: needs 9, costs more mana, hard to learn
Warrior1Below tier: needs 9, costs more mana, hard to learn
Barbarian1Below tier: needs 9, costs more mana, hard to learn