Burning Hex

LegendaryEvocation, Arcane

Ignite an enemy in unrelenting flames, causing searing damage over time.

When its last active effect on you ends, the log shows “Ended Burning Hex”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
101 → 179
Action points
75
Duration
5 → 6 turns
Delivery
Target
Target
An enemy
Tier proficiency
9
Reference build can cast from
Level 7 (Mage, Evocation 9)
Chance to learn
55% → 100%

Effects

EffectFirst castableLevel 7, Evocation 9At its bestLevel 50, Evocation 10
Fire damageOn the target10 per turn for 5 turns32 per turn for 6 turns
Cast by a Mage, the class that can take Evocation furthest. Its casting attribute (Intelligence) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 179 mana; target gains Fire damage 32 per turn for 6 turns; placed: Burning Hex attached to the target (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassEvocation capStanding
Mage10Reaches the tier
Bard6Below tier: needs 9, costs more mana, hard to learn
Monk5Below tier: needs 9, costs more mana, hard to learn
Cleric4Below tier: needs 9, costs more mana, hard to learn
Druid4Below tier: needs 9, costs more mana, hard to learn
Spell Sword4Below tier: needs 9, costs more mana, hard to learn
Thief2Below tier: needs 9, costs more mana, hard to learn
Paladin2Below tier: needs 9, costs more mana, hard to learn
Ranger2Below tier: needs 9, costs more mana, hard to learn