Disarm Trap

CommonTraps
Mana
18 → 36
Action points
55
Duration
12 → 24 turns
Delivery
Target
Target
Yourself
Reference build can cast from
Level 1 (Thief, Traps 1)
Needs
No trap in range

Effects

EffectFirst castableLevel 1, Traps 1At its bestLevel 50, Traps 10
Disarm TrapOn you+29%+90%
Cast by a Thief, the class that can take Traps furthest. Its casting attribute (Dexterity) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: needs: No trap in range.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassTraps capStanding
Thief10Reaches the tier
Bard5Reaches the tier
Ranger5Reaches the tier
Druid4Reaches the tier
Barbarian3Reaches the tier