Hide In Shadows

CommonStealth

Melt into the shadows: you are harder to see and hear, and a strike from hiding is far more accurate - the better your Stealth, the more. Attacking or casting ends it, and any active light gives you away.

When its last active effect on you ends, the log shows “Exited Hide In Shadows”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
18 → 36
Action points
55
Duration
24 → 48 turns
Delivery
Target
Target
Yourself
Reference build can cast from
Level 1 (Thief, Stealth 1)

Effects

EffectFirst castableLevel 1, Stealth 1At its bestLevel 50, Stealth 10
VisibilityOn you-26% for 24 turns-81% for 48 turns
NoiseOn you-26% for 24 turns-81% for 48 turns
Cast by a Thief, the class that can take Stealth furthest. Its casting attribute (Dexterity) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 36 mana; caster gains Visibility -81% for 48 turns, Noise -81% for 48 turns; placed: Hide In Shadows attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassStealth capStanding
Thief10Reaches the tier
Monk10Reaches the tier
Bard5Reaches the tier
Ranger5Reaches the tier
Druid4Reaches the tier
Barbarian3Reaches the tier
Shaman3Reaches the tier