Hide In Shadows
CommonStealthMelt into the shadows: you are harder to see and hear, and a strike from hiding is far more accurate - the better your Stealth, the more. Attacking or casting ends it, and any active light gives you away.
When its last active effect on you ends, the log shows “Exited Hide In Shadows”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 18 → 36
- Action points
- 55
- Duration
- 24 → 48 turns
- Delivery
- Target
- Target
- Yourself
- Reference build can cast from
- Level 1 (Thief, Stealth 1)
Effects
| Effect | First castableLevel 1, Stealth 1 | At its bestLevel 50, Stealth 10 |
|---|---|---|
| VisibilityOn you | -26% for 24 turns | -81% for 48 turns |
| NoiseOn you | -26% for 24 turns | -81% for 48 turns |
Cast in a test arena at its best: spent 36 mana; caster gains Visibility -81% for 48 turns, Noise -81% for 48 turns; placed: Hide In Shadows attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
