Titan’s Might
RareAbjuration, DivineTemporarily imbue yourself with supernatural strength.
When its last active effect on you ends, the log shows “Ended Titan’s Might”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 50 → 80 (+25% at first)
- Action points
- 50
- Duration
- 10 → 14 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Cleric, Abjuration 4)
- Chance to learn
- 18% → 100%
Effects
| Effect | First castableLevel 1, Abjuration 4 | At its bestLevel 50, Abjuration 10 |
|---|---|---|
| StrengthOn you | +1 for 10 turns | +1 for 14 turns |
Cast in a test arena at its best: spent 80 mana; caster gains Strength +1 for 14 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Abjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Ranger | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Shaman | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 5, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 5, costs more mana, hard to learn |
