Arcane Negation
CommonAbjuration, DivineSurround yourself with a field of anti-magic, rendering spells ineffective within a small radius around you. Does not reject Damage from spells
When its last active effect on you ends, the log shows “Ended Arcane Negation”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 12 → 24
- Action points
- 30
- Duration
- 6 → 10 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 1
- Reference build can cast from
- Level 1 (Cleric, Abjuration 1)
- Chance to learn
- 47% → 100%
Effects
| Effect | First castableLevel 1, Abjuration 1 | At its bestLevel 50, Abjuration 10 |
|---|---|---|
| Magic ResistanceOn you | +18% for 6 turns | +82% for 10 turns |
Cast in a test arena at its best: spent 24 mana; caster gains Magic Resistance +82% for 10 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Abjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Ranger | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Shaman | 4 | Reaches the tier |
| Thief | 2 | Reaches the tier |
| Warrior | 1 | Reaches the tier |
| Barbarian | 1 | Reaches the tier |
