Arcane Negation

CommonAbjuration, Divine

Surround yourself with a field of anti-magic, rendering spells ineffective within a small radius around you. Does not reject Damage from spells

When its last active effect on you ends, the log shows “Ended Arcane Negation”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
12 → 24
Action points
30
Duration
6 → 10 turns
Delivery
Target
Target
Yourself
Tier proficiency
1
Reference build can cast from
Level 1 (Cleric, Abjuration 1)
Chance to learn
47% → 100%

Effects

EffectFirst castableLevel 1, Abjuration 1At its bestLevel 50, Abjuration 10
Magic ResistanceOn you+18% for 6 turns+82% for 10 turns
Cast by a Cleric, the class that can take Abjuration furthest. Its casting attribute (Wisdom) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 24 mana; caster gains Magic Resistance +82% for 10 turns.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassAbjuration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Paladin6Reaches the tier
Druid6Reaches the tier
Bard5Reaches the tier
Monk5Reaches the tier
Ranger4Reaches the tier
Spell Sword4Reaches the tier
Shaman4Reaches the tier
Thief2Reaches the tier
Warrior1Reaches the tier
Barbarian1Reaches the tier