Dread Manifestation

CommonIllusion, Arcane

Invade the minds of enemies with terrifying visions, sending them fleeing in panic.

When its last active effect on you ends, the log shows “Ended Dread Manifestation”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
12 → 24
Action points
30
Duration
6 → 10 turns
Delivery
Target
Target
An enemy
Tier proficiency
1
Reference build can cast from
Level 1 (Mage, Illusion 1)
Chance to learn
47% → 100%

Effects

EffectFirst castableLevel 1, Illusion 1At its bestLevel 50, Illusion 10
FearOn the target+15% for 6 turns+68% for 10 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 24 mana; target gains Fear +68% for 10 turns; placed: Dread Manifestation attached to the target (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Reaches the tier
Paladin2Reaches the tier
Ranger2Reaches the tier
Warrior1Reaches the tier
Barbarian1Reaches the tier
Shaman1Reaches the tier