Ghoul’s Awakening
UncommonConjuration, ArcaneReanimate a ghoul from a fallen corpse, a relentless predator that feasts upon the living.
When its last active effect on you ends, the log shows “Ended Ghoul’s Awakening”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 8 → 14 turns
- Delivery
- Target Dead
- Target
- An enemy
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Mage, Conjuration 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Conjuration 1 | At its bestLevel 50, Conjuration 10 |
|---|---|---|
| Raise GhoulOn the target | +2 for 8 turns | +6 for 14 turns |
Cast in a test arena at its best: spent 48 mana; summoned/raised: Ghoul L10 (Ally).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Conjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Shaman | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 3, costs more mana, hard to learn |
