Ghoul’s Awakening

UncommonConjuration, Arcane

Reanimate a ghoul from a fallen corpse, a relentless predator that feasts upon the living.

When its last active effect on you ends, the log shows “Ended Ghoul’s Awakening”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.

Mana
36 → 48 (+50% at first)
Action points
40
Duration
8 → 14 turns
Delivery
Target Dead
Target
An enemy
Tier proficiency
3
Reference build can cast from
Level 1 (Mage, Conjuration 1)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Conjuration 1At its bestLevel 50, Conjuration 10
Raise GhoulOn the target+2 for 8 turns+6 for 14 turns
Cast by a Mage, the class that can take Conjuration furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 48 mana; summoned/raised: Ghoul L10 (Ally).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassConjuration capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Shaman5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Below tier: needs 3, costs more mana, hard to learn
Paladin2Below tier: needs 3, costs more mana, hard to learn
Ranger2Below tier: needs 3, costs more mana, hard to learn