Arcane Renewal
UncommonAbjuration, DivineAccelerate the restoration of magical energy, ensuring a steady flow of mana for continued spellcasting.
When its last active effect on you ends, the log shows “Ended Arcane Renewal”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 8 → 14 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Cleric, Abjuration 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Abjuration 1 | At its bestLevel 50, Abjuration 10 |
|---|---|---|
| Mana RegenerationOn you | +84% for 8 turns | +375% for 14 turns |
Cast in a test arena at its best: spent 48 mana; caster gains Mana Regeneration +375% for 14 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Abjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Ranger | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Shaman | 4 | Reaches the tier |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 3, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 3, costs more mana, hard to learn |
