Phantom Guard

RareIllusion, Arcane

Surround yourself with a flickering illusion that absorbs all types of physical damage.

When its last active effect on you ends, the log shows “Ended Phantom Guard”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
60 → 80 (+50% at first)
Action points
50
Duration
9 → 14 turns
Delivery
Target
Target
Yourself
Tier proficiency
5
Reference build can cast from
Level 1 (Mage, Illusion 3)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Illusion 3At its bestLevel 50, Illusion 10
Crushing resistanceOn you20% for 9 turns43% for 14 turns
Piercing resistanceOn you20% for 9 turns43% for 14 turns
Slashing resistanceOn you20% for 9 turns43% for 14 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; caster gains Crushing resistance 43% for 14 turns, Piercing resistance 43% for 14 turns, Slashing resistance 43% for 14 turns; placed: Phantom Guard attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Below tier: needs 5, costs more mana, hard to learn
Druid4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Paladin2Below tier: needs 5, costs more mana, hard to learn
Ranger2Below tier: needs 5, costs more mana, hard to learn
Warrior1Below tier: needs 5, costs more mana, hard to learn
Barbarian1Below tier: needs 5, costs more mana, hard to learn
Shaman1Below tier: needs 5, costs more mana, hard to learn