Knight of the Bone Legion

EliteConjuration, Arcane

Summon a heavily armored skeletal knight, a loyal guardian bound by death’s grasp.

When its last active effect on you ends, the log shows “Ended Knight of the Bone Legion”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.

Mana
77 → 119 (+25% at first)
Action points
60
Duration
16 → 20 turns
Delivery
Target
Target
Yourself
Tier proficiency
7
Reference build can cast from
Level 2 (Mage, Conjuration 6)
Chance to learn
19% → 100%

Effects

EffectFirst castableLevel 2, Conjuration 6At its bestLevel 50, Conjuration 10
Summon Skeleton KnightOn you+4 for 16 turns+6 for 20 turns
Cast by a Mage, the class that can take Conjuration furthest. Its casting attribute (Intelligence) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 119 mana; summoned/raised: Skeleton (Knight) L19 (Ally).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassConjuration capStanding
Mage10Reaches the tier
Bard6Below tier: needs 7, costs more mana, hard to learn
Monk5Below tier: needs 7, costs more mana, hard to learn
Shaman5Below tier: needs 7, costs more mana, hard to learn
Cleric4Below tier: needs 7, costs more mana, hard to learn
Druid4Below tier: needs 7, costs more mana, hard to learn
Spell Sword4Below tier: needs 7, costs more mana, hard to learn
Thief2Below tier: needs 7, costs more mana, hard to learn
Paladin2Below tier: needs 7, costs more mana, hard to learn
Ranger2Below tier: needs 7, costs more mana, hard to learn