Fog of the Forgotten

RareIllusion, Arcane

Lowers intelligence and wisdom of the target, temporarily.

When its last active effect on you ends, the log shows “Ended Fog of the Forgotten”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
60 → 80 (+50% at first)
Action points
50
Duration
5 → 8 turns
Delivery
Target
Target
An enemy
Tier proficiency
5
Reference build can cast from
Level 1 (Mage, Illusion 3)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Illusion 3At its bestLevel 50, Illusion 10
IntelligenceOn the target-2 for 5 turns-2 for 8 turns
WisdomOn the target-2 for 5 turns-2 for 8 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; target gains Intelligence -2 for 8 turns, Wisdom -2 for 8 turns; placed: Fog of the Forgotten attached to the target (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Below tier: needs 5, costs more mana, hard to learn
Druid4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Paladin2Below tier: needs 5, costs more mana, hard to learn
Ranger2Below tier: needs 5, costs more mana, hard to learn
Warrior1Below tier: needs 5, costs more mana, hard to learn
Barbarian1Below tier: needs 5, costs more mana, hard to learn
Shaman1Below tier: needs 5, costs more mana, hard to learn