Soothing Presence
EliteIllusion, ArcaneCalm and pacify a wild beast, allowing you to befriend or control it without the need for force.
When its last active effect on you ends, the log shows “Ended Soothing Presence”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
See Allies and summoning for control, clone and replacement rules.
- Mana
- 77 → 119 (+25% at first)
- Action points
- 60
- Duration
- 11 → 14 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 7
- Reference build can cast from
- Level 2 (Mage, Illusion 6)
- Chance to learn
- 19% → 100%
Effects
| Effect | First castableLevel 2, Illusion 6 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| Mind Control AnimalOn the target | +17% for 11 turns | +30% for 14 turns |
Cast in a test arena at its best: spent 119 mana.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Below tier: needs 7, costs more mana, hard to learn |
| Monk | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Cleric | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 7, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 7, costs more mana, hard to learn |
| Shaman | 1 | Below tier: needs 7, costs more mana, hard to learn |
