Sacred Renewal

RareRestoration, Divine

Strengthen yourself with restorative magic, knitting moderate wounds and rejuvenating your spirit.

Mana
50 → 80 (+25% at first)
Action points
50
Duration
Instant
Delivery
Target
Target
Yourself
Tier proficiency
5
Reference build can cast from
Level 1 (Cleric, Restoration 4)
Chance to learn
18% → 100%

Effects

EffectFirst castableLevel 1, Restoration 4At its bestLevel 50, Restoration 10
Restore HealthOn you1181
Cast by a Cleric, the class that can take Restoration furthest. Its casting attribute (Wisdom) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; caster HP +81.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassRestoration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Monk8Reaches the tier
Shaman8Reaches the tier
Paladin6Reaches the tier
Druid6Reaches the tier
Bard5Reaches the tier
Ranger4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Warrior2Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Barbarian2Below tier: needs 5, costs more mana, hard to learn