Weapon of the Saints

RareRestoration, Divine

Imbue a weapon with divine power, causing it to burn with holy light and deal extra damage.

When its last active effect on you ends, the log shows “Ended Weapon of the Saints”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
50 → 80 (+25% at first)
Action points
50
Duration
14 → 20 turns
Delivery
Target
Target
Yourself
Tier proficiency
5
Reference build can cast from
Level 1 (Cleric, Restoration 4)
Chance to learn
18% → 100%

Effects

EffectFirst castableLevel 1, Restoration 4At its bestLevel 50, Restoration 10
Deal Extra Damage on Hit PerformedOn you+34% for 14 turns+82% for 20 turns
Cast by a Cleric, the class that can take Restoration furthest. Its casting attribute (Wisdom) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; caster gains Deal Extra Damage on Hit Performed +82% for 20 turns; placed: Weapon of the Saints attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassRestoration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Monk8Reaches the tier
Shaman8Reaches the tier
Paladin6Reaches the tier
Druid6Reaches the tier
Bard5Reaches the tier
Ranger4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Warrior2Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Barbarian2Below tier: needs 5, costs more mana, hard to learn