Flameborn Sentinel
RareEvocation, ArcaneSummon a powerful fire elemental, a being of living flame that engulfs enemies with each strike.
When its last active effect on you ends, the log shows “Ended Flameborn Sentinel”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.
- Mana
- 60 → 80 (+50% at first)
- Action points
- 50
- Duration
- 9 → 14 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Mage, Evocation 3)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Evocation 3 | At its bestLevel 50, Evocation 10 |
|---|---|---|
| Summon Fire ElementalOn you | +3 for 9 turns | +6 for 14 turns |
Cast in a test arena at its best: spent 80 mana; summoned/raised: Fire Elemental L24 (Ally).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Evocation cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 5, costs more mana, hard to learn |
