Shimmering Mirage

UncommonIllusion, Arcane

Distort your form, causing your image to flicker and shift, making it difficult for enemies to land precise strikes.

When its last active effect on you ends, the log shows “Ended Shimmering Mirage”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
36 → 48 (+50% at first)
Action points
40
Duration
6 → 10 turns
Delivery
Target
Target
Yourself
Tier proficiency
3
Reference build can cast from
Level 1 (Mage, Illusion 1)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Illusion 1At its bestLevel 50, Illusion 10
EvadeOn you+17% for 6 turns+75% for 10 turns
VisibilityOn you-17% for 6 turns-75% for 10 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 48 mana; caster gains Evade +75% for 10 turns, Visibility -75% for 10 turns; placed: Shimmering Mirage attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Below tier: needs 3, costs more mana, hard to learn
Paladin2Below tier: needs 3, costs more mana, hard to learn
Ranger2Below tier: needs 3, costs more mana, hard to learn
Warrior1Below tier: needs 3, costs more mana, hard to learn
Barbarian1Below tier: needs 3, costs more mana, hard to learn
Shaman1Below tier: needs 3, costs more mana, hard to learn