Eclipse of Fear

EliteIllusion, Arcane

All enemy creatures within range of holder are hit by fear.

When its last active effect on you ends, the log shows “Ended Eclipse of Fear”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
77 → 119 (+25% at first)
Action points
60
Duration
8 → 10 turns
Delivery
Area
Target
Yourself
Tier proficiency
7
Reference build can cast from
Level 2 (Mage, Illusion 6)
Chance to learn
19% → 100%

Effects

EffectFirst castableLevel 2, Illusion 6At its bestLevel 50, Illusion 10
FearOn the target+60% for 8 turns+105% for 10 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 119 mana; placed: Eclipse of Fear attached to the caster (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Below tier: needs 7, costs more mana, hard to learn
Monk5Below tier: needs 7, costs more mana, hard to learn
Cleric4Below tier: needs 7, costs more mana, hard to learn
Druid4Below tier: needs 7, costs more mana, hard to learn
Spell Sword4Below tier: needs 7, costs more mana, hard to learn
Thief2Below tier: needs 7, costs more mana, hard to learn
Paladin2Below tier: needs 7, costs more mana, hard to learn
Ranger2Below tier: needs 7, costs more mana, hard to learn
Warrior1Below tier: needs 7, costs more mana, hard to learn
Barbarian1Below tier: needs 7, costs more mana, hard to learn
Shaman1Below tier: needs 7, costs more mana, hard to learn