Ward Against Darkness
CommonRestoration, DivineCreate a protective field that shields against necrotic energy, reducing its effects and bolstering resistance.
When its last active effect on you ends, the log shows “Ended Ward Against Darkness”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 12 → 24
- Action points
- 30
- Duration
- 11 → 20 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 1
- Reference build can cast from
- Level 1 (Cleric, Restoration 1)
- Chance to learn
- 47% → 100%
Effects
| Effect | First castableLevel 1, Restoration 1 | At its bestLevel 50, Restoration 10 |
|---|---|---|
| Necrotic resistanceOn you | 19% for 11 turns | 55% for 20 turns |
Cast in a test arena at its best: spent 24 mana; caster gains Necrotic resistance 55% for 20 turns; placed: Ward Against Darkness attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Restoration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Monk | 8 | Reaches the tier |
| Shaman | 8 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Ranger | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Warrior | 2 | Reaches the tier |
| Thief | 2 | Reaches the tier |
| Barbarian | 2 | Reaches the tier |
