Disarm Trap
CommonIllusion, Arcane- Mana
- 12 → 24
- Action points
- 30
- Duration
- Instant
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 1
- Reference build can cast from
- Level 1 (Mage, Illusion 1)
- Chance to learn
- 47% → 100%
- Needs
- No trap in range
Effects
| Effect | First castableLevel 1, Illusion 1 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| Disarm TrapOn you | +34% | +150% |
Cast in a test arena at its best: needs: No trap in range.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Reaches the tier |
| Paladin | 2 | Reaches the tier |
| Ranger | 2 | Reaches the tier |
| Warrior | 1 | Reaches the tier |
| Barbarian | 1 | Reaches the tier |
| Shaman | 1 | Reaches the tier |
