Disarm Trap

CommonIllusion, Arcane
Mana
12 → 24
Action points
30
Duration
Instant
Delivery
Target
Target
Yourself
Tier proficiency
1
Reference build can cast from
Level 1 (Mage, Illusion 1)
Chance to learn
47% → 100%
Needs
No trap in range

Effects

EffectFirst castableLevel 1, Illusion 1At its bestLevel 50, Illusion 10
Disarm TrapOn you+34%+150%
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: needs: No trap in range.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Reaches the tier
Paladin2Reaches the tier
Ranger2Reaches the tier
Warrior1Reaches the tier
Barbarian1Reaches the tier
Shaman1Reaches the tier