Echo of the Foe
RareTransmutation, ArcaneSummon replica of an enemy to aid you in battle (up to level 22).
When its last active effect on you ends, the log shows “Ended Echo of the Foe”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
See Allies and summoning for control, clone and replacement rules.
- Mana
- 60 → 80 (+50% at first)
- Action points
- 50
- Duration
- 9 → 14 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Mage, Transmutation 3)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Transmutation 3 | At its bestLevel 50, Transmutation 10 |
|---|---|---|
| Clone TargetOn the target | +8% for 9 turns | +22% for 14 turns |
Cast in a test arena at its best: spent 80 mana.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Transmutation cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 5, costs more mana, hard to learn |
