Web of Shadows

RareConjuration, Arcane

Call forth a venomous spider from the abyss, an eight-legged predator to ensnare your foes.

When its last active effect on you ends, the log shows “Ended Web of Shadows”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.

Mana
60 → 80 (+50% at first)
Action points
50
Duration
9 → 14 turns
Delivery
Target
Target
Yourself
Tier proficiency
5
Reference build can cast from
Level 1 (Mage, Conjuration 3)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Conjuration 3At its bestLevel 50, Conjuration 10
Summon SpiderOn you+3 for 9 turns+6 for 14 turns
Cast by a Mage, the class that can take Conjuration furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; summoned/raised: Huge Spider L10 (Ally).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassConjuration capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Shaman5Reaches the tier
Cleric4Below tier: needs 5, costs more mana, hard to learn
Druid4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Paladin2Below tier: needs 5, costs more mana, hard to learn
Ranger2Below tier: needs 5, costs more mana, hard to learn