Curse of Frailty
EliteConjuration, ArcaneInflict a debilitating curse upon your enemy, sapping their strength and will to fight.
When its last active effect on you ends, the log shows “Ended Curse of Frailty”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 77 → 119 (+25% at first)
- Action points
- 60
- Duration
- 12 → 16 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 7
- Reference build can cast from
- Level 2 (Mage, Conjuration 6)
- Chance to learn
- 19% → 100%
Effects
| Effect | First castableLevel 2, Conjuration 6 | At its bestLevel 50, Conjuration 10 |
|---|---|---|
| ConstitutionOn the target | -2 for 12 turns | -2 for 16 turns |
| DexterityOn the target | -2 for 12 turns | -2 for 16 turns |
| StrengthOn the target | -2 for 12 turns | -2 for 16 turns |
Cast in a test arena at its best: spent 119 mana; target gains Constitution -2 for 16 turns, Dexterity -2 for 16 turns, Strength -2 for 16 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Conjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Below tier: needs 7, costs more mana, hard to learn |
| Monk | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Shaman | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Cleric | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 7, costs more mana, hard to learn |
