Glimmering Ward
UncommonAbjuration, DivineGives a chance to reflect magical damage given by a spell or weapon.
When its last active effect on you ends, the log shows “Ended Glimmering Ward”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 6 → 10 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Cleric, Abjuration 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Abjuration 1 | At its bestLevel 50, Abjuration 10 |
|---|---|---|
| Reflect Magical Damage EffectsOn you | 8% chance for 6 turns | 38% chance for 10 turns |
Cast in a test arena at its best: spent 48 mana; caster gains Reflect Magical Damage Effects 38% chance for 10 turns; placed: Glimmering Ward attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Abjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Ranger | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Shaman | 4 | Reaches the tier |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 3, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 3, costs more mana, hard to learn |
