Phantom Lockpick

EliteIllusion, Arcane

Create an illusory lockpick that bypasses simple mechanisms, opening doors and chests with ease.

Mana
77 → 119 (+25% at first)
Action points
60
Duration
Instant
Delivery
Target
Target
Yourself
Tier proficiency
7
Reference build can cast from
Level 2 (Mage, Illusion 6)
Chance to learn
19% → 100%
Needs
No locked chest in range

Effects

EffectFirst castableLevel 2, Illusion 6At its bestLevel 50, Illusion 10
Locks OpeningOn youstrength 102strength 180
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: needs: No locked chest in range.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Below tier: needs 7, costs more mana, hard to learn
Monk5Below tier: needs 7, costs more mana, hard to learn
Cleric4Below tier: needs 7, costs more mana, hard to learn
Druid4Below tier: needs 7, costs more mana, hard to learn
Spell Sword4Below tier: needs 7, costs more mana, hard to learn
Thief2Below tier: needs 7, costs more mana, hard to learn
Paladin2Below tier: needs 7, costs more mana, hard to learn
Ranger2Below tier: needs 7, costs more mana, hard to learn
Warrior1Below tier: needs 7, costs more mana, hard to learn
Barbarian1Below tier: needs 7, costs more mana, hard to learn
Shaman1Below tier: needs 7, costs more mana, hard to learn