Temporal Shackles
RareTransmutation, ArcaneWarp the flow of time around your enemies, causing their movements and reactions to slow to a crawl.
When its last active effect on you ends, the log shows “Ended Temporal Shackles”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 60 → 80 (+50% at first)
- Action points
- 50
- Duration
- 6 → 10 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Mage, Transmutation 3)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Transmutation 3 | At its bestLevel 50, Transmutation 10 |
|---|---|---|
| Action SpeedOn the target | -16% for 6 turns | -45% for 10 turns |
| Movement SpeedOn the target | -16% for 6 turns | -45% for 10 turns |
Cast in a test arena at its best: spent 80 mana; target gains Action Speed -45% for 10 turns, Movement Speed -45% for 10 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Transmutation cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 5, costs more mana, hard to learn |
