Venomous Detonation
UncommonIllusion, ArcaneConjure an illusory vial of poison that detonates on impact, spreading toxic fumes to all nearby.
When its last active effect on you ends, the log shows “Ended Venomous Detonation”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 3 → 6 turns
- Delivery
- Area
- Target
- An enemy
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Mage, Illusion 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Illusion 1 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| Poison damageOn the target | 4 | 53 |
| Poison damageOn the target | 1 per turn for 3 turns | 10 per turn for 6 turns |
Cast in a test arena at its best: spent 48 mana; enemy OrcWarrior L40 HP -53; target gains Poison damage 10 per turn for 6 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 3, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 3, costs more mana, hard to learn |
| Shaman | 1 | Below tier: needs 3, costs more mana, hard to learn |
